Sluggish Grind on GitHub!
I uploaded the source code of my game, Sluggish Grind to a :cool: :new: :free: GitHub repo. Bask in the glory of spaghetti, inconsistent code made in a hurry and a messy, unsafe way to store sprites, with directories keeping scenes and scripts of questionable relationships together!
The repo also contains post-jam work I'm doing so check it out if you're interested.
