Last 3 Hours.
Thanks to everyone that took the time to play. :smiley:
I managed to play through around 70-80 of the submissions, and there were some serious contenders in the compo side. It's amazing to see what a single person can create in two days.
My favourites were / most impressive ( that still stick in my mind! ) were :
https://ldjam.com/events/ludum-dare/45/there-was-something-here - This one is a slow burn but worth sticking with until the end!
https://ldjam.com/events/ludum-dare/45/unlock-everything - This was pretty huge for a Compo game, loved the music / style and the general attention to detail!
My Entry :
Play the post-dare version for fixed Mobile controls.
https://ldjam.com/events/ludum-dare/45/forest-ninja-wizard-ghost
Here's an example of the light effect in action -

Gameplay of the Dare / Compo version
https://www.youtube.com/watch?v=giNuK13kyEk
Still trying to figure out procedural trees without killing performance -

Also seeing if it's possible in the Unity engine -
