Last 3 Hours.

Thanks to everyone that took the time to play. :smiley:

I managed to play through around 70-80 of the submissions, and there were some serious contenders in the compo side. It's amazing to see what a single person can create in two days.

My favourites were / most impressive ( that still stick in my mind! ) were :

https://ldjam.com/events/ludum-dare/45/there-was-something-here - This one is a slow burn but worth sticking with until the end!

https://ldjam.com/events/ludum-dare/45/unlock-everything - This was pretty huge for a Compo game, loved the music / style and the general attention to detail!

My Entry :

Play the post-dare version for fixed Mobile controls.

https://ldjam.com/events/ludum-dare/45/forest-ninja-wizard-ghost

Here's an example of the light effect in action -

Light_dance.gif

Gameplay of the Dare / Compo version

https://www.youtube.com/watch?v=giNuK13kyEk

Still trying to figure out procedural trees without killing performance -

wwwoioo088.jpg

Also seeing if it's possible in the Unity engine -

wwwoioo09.jpg