{"author_name":"keddelzz","cat":"LD #33","comments":[],"epoch":1440454500,"likes":0,"metadata":{"p_key":"13777","p_author":"keddelzz","p_authorkey":"42397","p_urlkey":"49038","p_title":"\u201cVendetta!\u201d Post-mortem.","p_cat":"LD #33","p_event":"LD33","p_time":"1440454500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"42397","us_name":"keddelzz","us_username":"keddelzz","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>The game &#8220;Vendetta!&#8221; was developed by kuchenkruste and me during Ludum Dare 33 (which was the third ludum dare we participated).<\/p>\n <p>Find it <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=42397\">here<\/a>.<\/p>\n <p>The idea:<br \/>\n Actually we didn&#8217;t want to participate in this ludum dare, because we didn&#8217;t &#8220;feel the theme&#8221;, but than I had a (as we think) brilliant idea:<br \/>\n A pacman clone, where you can play as the ghosts and take revenge for your fallen brothers and sisters.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/screen113.png\"><img class=\"alignnone size-medium wp-image-491861\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/screen113-300x300.png\" alt=\"screen1\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/screen113-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/screen113-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/screen113-550x550.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/screen113.png 700w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Tools we used:<br \/>\n &#8211; eclipse<br \/>\n &#8211; GIMP<br \/>\n &#8211; jsfml (java binding for sfml)<br \/>\n &#8211; our own game library that handles basic stuff<\/p>\n <p>What went good:<br \/>\n &#8211; All planned features were implemented!<br \/>\n &#8211; We made a level-designer to do more than one level (which turned out to be super handy, even if the render-code of the level-designer isn&#8217;t that performant).<br \/>\n &#8211; The game feels more complete and finished than the last two ones!<br \/>\n &#8211; There is sound! (the first game were we have sound)<br \/>\n &#8211; Scala (programming language) turned out to be our friend, because it allowed us to program on a more semantic level as java would.<br \/>\n &#8211; AI. The first game where we implemented a simple artificial intelligence. It works great, even if it could path-find faster.<br \/>\n &#8211; The game is hard, but somewhat fun<\/p>\n <p>What went badly:<br \/>\n &#8211; Even though there is sound, the sounds and songs are not made by us. (You can find them <a href=\"http:\/\/www.classicgaming.cc\/classics\/pacman\/sounds.php\">here<\/a>)<br \/>\n &#8211; We didn&#8217;t make a own font (Find it <a href=\"http:\/\/www.1001freefonts.com\/righteous.font\">here<\/a>)<br \/>\n &#8211; There are still one or two bugs in the game, which were not reproducible (sometimes pacman cheats and walks diagonal)<br \/>\n &#8211; I wasn&#8217;t at home the whole weekend and forgot to bring my timelapse-program, because of this, there is no timelapse this time!<br \/>\n &#8211; Although I promised that the game was playable on all platforms, it didn&#8217;t run on OSX and Linux. Note to myself: Don&#8217;t forget to test it on multiple platforms.<\/p>\n <p>Overall:<br \/>\n We had a nice weekend, because Ludum Dare is always fun!<\/p>\n <p>cheers ~ kuchenkruste &amp; keddelzz<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld33\/\" rel=\"tag\">LD33<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld33-postmortem\/\" rel=\"tag\">ld33 postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 24th, 2015 5:15 pm","title":"\u201cVendetta!\u201d Post-mortem."}