{"author_link":"\/users\/room606","author_name":"room606","author_uid":"room606","comments":[],"epoch":1586413989,"event":"LD46","format":"md","ldjam_node_id":182733,"likes":4,"metadata":{"p_key":"138078","p_author":"room606","p_authorkey":"1123086","p_urlkey":"354377","p_title":"Making GUIs in your game [Bumped]","p_cat":"LDJam ","p_event":"LD46","p_time":"1586413989","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1123086","us_name":"room606","us_username":"room606","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":3,"author":123086,"body":"Hi there, Ludum Dare Mates! LD 46 Event is approaching and I\u2019m just curious, how do you guys build GUIs (or should I call it a HUD? Is there some key difference?) in your game jam submissions? Do you have your own polished pipeline of producing GUIs addressing all player\u2019s needs? Maybe you mastered some mature tricks and practices, some principles and life hacks you use.\n\nBelow are some examples of various HUDs and GUIs:\n\n1. Into The Breach. Best seller, definitely. Very intuitive and cool GUI as for me. Not overloaded so much. \n![into_the_breach_gui_1920x1080.jpg](\/\/\/raw\/ec0\/e1\/z\/2a322.jpg)\n2. One of the LD 45 leaders. Game titled \u201cTerra Nil - Reclaim the Wasteland\u201d \n![267f4.png](\/\/\/raw\/ec0\/e1\/z\/2a323.png)\n3. My LD44 game. Just few labels, HP bar (hearts row in top left corner of the screen) \n![Selection_768.png](\/\/\/raw\/ec0\/e1\/z\/2a324.png)\n\nI\u2019m interested in this topic as I\u2019d like to make a game to be clear and user-friendly to player (to the detriment of innovation and originality, perhaps I admit). But I do not have any rich experience, I\u2019m more a tech guy, a coder rather than a game designer or UI\/UX designer. So, I\u2019d appreciate any tips or links to the guides and papers related to building GUIs which you found very useful and cool in the context of game development.","comments":5,"comments-timestamp":"2020-04-10T09:51:33Z","created":"2020-04-09T06:30:15Z","files":[],"files-timestamp":0,"id":182733,"love":4,"love-timestamp":"2020-04-09T17:12:58Z","meta":[],"modified":"2020-04-10T09:51:33Z","name":"Making GUIs in your game [Bumped]","node-timestamp":"2020-04-09T06:33:09Z","parent":180093,"parents":[1,5,9,176557,180093],"path":"\/events\/ludum-dare\/46\/economic-bubble\/making-guis-in-your-game-bumped","published":"2020-04-09T06:33:09Z","scope":"public","slug":"making-guis-in-your-game-bumped","subsubtype":"","subtype":"","type":"post","version":542000},"node_metadata":{"n_key":"182733","n_urlkey":"354377","n_parent":"180093","n_path":"\/events\/ludum-dare\/46\/economic-bubble\/making-guis-in-your-game-bumped","n_slug":"making-guis-in-your-game-bumped","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"123086","n_created":"1586413815","n_modified":"1586512293","n_version":"542000","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/economic-bubble\/making-guis-in-your-game-bumped","text":"Hi there, Ludum Dare Mates! LD 46 Event is approaching and I\u2019m just curious, how do you guys build GUIs (or should I call it a HUD? Is there some key difference?) in your game jam submissions? Do you have your own polished pipeline of producing GUIs addressing all player\u2019s needs? Maybe you mastered some mature tricks and practices, some principles and life hacks you use.\n\nBelow are some examples of various HUDs and GUIs:\n\n1. Into The Breach. Best seller, definitely. Very intuitive and cool GUI as for me. Not overloaded so much. \n![into_the_breach_gui_1920x1080.jpg](\/\/\/raw\/ec0\/e1\/z\/2a322.jpg)\n2. One of the LD 45 leaders. Game titled \u201cTerra Nil - Reclaim the Wasteland\u201d \n![267f4.png](\/\/\/raw\/ec0\/e1\/z\/2a323.png)\n3. My LD44 game. Just few labels, HP bar (hearts row in top left corner of the screen) \n![Selection_768.png](\/\/\/raw\/ec0\/e1\/z\/2a324.png)\n\nI\u2019m interested in this topic as I\u2019d like to make a game to be clear and user-friendly to player (to the detriment of innovation and originality, perhaps I admit). But I do not have any rich experience, I\u2019m more a tech guy, a coder rather than a game designer or UI\/UX designer. So, I\u2019d appreciate any tips or links to the guides and papers related to building GUIs which you found very useful and cool in the context of game development.","title":"Making GUIs in your game [Bumped]","wayback_source":[]}