{"author_link":"\/users\/brandon-js-lea","author_name":"Brandon JS Lea","author_uid":"brandon-js-lea","comments":[],"epoch":1586617297,"event":"LD46","format":"md","ldjam_node_id":183531,"likes":12,"metadata":{"p_key":"138137","p_author":"Brandon JS Lea","p_authorkey":"1102648","p_urlkey":"354438","p_title":"Why was \"start with nothing\" chosen?","p_cat":"LDJam ","p_event":"LD46","p_time":"1586617297","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":"1102648","us_name":"Brandon JS Lea","us_username":"brandon-js-lea","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":5,"author":102648,"body":"This was the theme that was voted for last LD. Chances are that some people reading this voted for it, why? Don't you start almost every game with nothing? \nPerhaps it was voted for because it's the least \"intrusive\" theme, you can just make any game and it probably fits. But doesn't that fly in the face of what a theme is meant to do, inspire innovation?","comments":7,"comments-timestamp":"2020-04-12T02:29:17Z","created":"2020-04-11T14:58:18Z","files":[],"files-timestamp":0,"id":183531,"love":12,"love-timestamp":"2020-04-12T07:14:06Z","meta":[],"modified":"2020-04-12T07:14:06Z","name":"Why was \"start with nothing\" chosen?","node-timestamp":"2020-04-11T15:01:37Z","parent":177481,"parents":[1,5,9,176557,177481],"path":"\/events\/ludum-dare\/46\/wavering-divinity\/why-was-start-with-nothing-chosen","published":"2020-04-11T15:01:37Z","scope":"public","slug":"why-was-start-with-nothing-chosen","subsubtype":"","subtype":"","type":"post","version":543110},"node_metadata":{"n_key":"183531","n_urlkey":"354438","n_parent":"177481","n_path":"\/events\/ludum-dare\/46\/wavering-divinity\/why-was-start-with-nothing-chosen","n_slug":"why-was-start-with-nothing-chose","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"102648","n_created":"1586617098","n_modified":"1586675646","n_version":"543110","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/wavering-divinity\/why-was-start-with-nothing-chosen","text":"This was the theme that was voted for last LD. Chances are that some people reading this voted for it, why? Don't you start almost every game with nothing? \nPerhaps it was voted for because it's the least \"intrusive\" theme, you can just make any game and it probably fits. But doesn't that fly in the face of what a theme is meant to do, inspire innovation?","title":"Why was \"start with nothing\" chosen?","wayback_source":[]}