{"author_link":"\/users\/ectucker1","author_name":"ectucker1","author_uid":"ectucker1","comments":[],"epoch":1586711750,"event":"LD46","format":"md","ldjam_node_id":183953,"likes":12,"metadata":{"p_key":"138168","p_author":"ectucker1","p_authorkey":"1008294","p_urlkey":"354471","p_title":"We're In + Wallpaper","p_cat":"LDJam ","p_event":"LD46","p_time":"1586711750","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":"1008294","us_name":"ectucker1","us_username":"ectucker1","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":9,"author":8294,"body":"I've been working on my texturing for pixel art; I'm pretty happy with how this wallpaper turned out.\n\n![ldwall2020comp.png](\/\/\/raw\/660\/2\/z\/2a408.png)\n\nMy team is back for another jam. We'll either be using [Godot](https:\/\/godotengine.org\/news) or my own web game framework [Cobblestone](https:\/\/pub.dev\/packages\/cobblestone). Cobblestone is a bit smoother in browser, but I've grown to appreciate Godot's physics and animations recently.\n\nTools:\n- IntelliJ IDEA\n- Gitlab CI\n- FL Studio and Audacity\n- Paint.net, Photoshop, GIMP, Krita, or whatever else artists are feeling\n- Tiled Map Editor\n\nI hope to see some stellar games again this jam!","comments":1,"comments-timestamp":"2020-04-12T18:11:24Z","created":"2020-04-12T17:06:02Z","files":[],"files-timestamp":0,"id":183953,"love":12,"love-timestamp":"2020-04-16T08:46:59Z","meta":[],"modified":"2020-04-16T08:46:59Z","name":"We're In + Wallpaper","node-timestamp":"2020-04-12T17:15:50Z","parent":183952,"parents":[1,5,9,176557,183952],"path":"\/events\/ludum-dare\/46\/repair-bot-rodeo\/were-in-wallpaper","published":"2020-04-12T17:15:50Z","scope":"public","slug":"were-in-wallpaper","subsubtype":"","subtype":"","type":"post","version":543725},"node_metadata":{"n_key":"183953","n_urlkey":"354471","n_parent":"183952","n_path":"\/events\/ludum-dare\/46\/repair-bot-rodeo\/were-in-wallpaper","n_slug":"were-in-wallpaper","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"8294","n_created":"1586711162","n_modified":"1587026819","n_version":"543725","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/repair-bot-rodeo\/were-in-wallpaper","text":"I've been working on my texturing for pixel art; I'm pretty happy with how this wallpaper turned out.\n\n![ldwall2020comp.png](\/\/\/raw\/660\/2\/z\/2a408.png)\n\nMy team is back for another jam. We'll either be using [Godot](https:\/\/godotengine.org\/news) or my own web game framework [Cobblestone](https:\/\/pub.dev\/packages\/cobblestone). Cobblestone is a bit smoother in browser, but I've grown to appreciate Godot's physics and animations recently.\n\nTools:\n- IntelliJ IDEA\n- Gitlab CI\n- FL Studio and Audacity\n- Paint.net, Photoshop, GIMP, Krita, or whatever else artists are feeling\n- Tiled Map Editor\n\nI hope to see some stellar games again this jam!","title":"We're In + Wallpaper","wayback_source":[]}