{"author_link": "/users/fupi", "author_name": "Fupi", "author_uid": "fupi", "comments": [], "epoch": 1586717110, "event": "LD46", "format": "md", "ldjam_node_id": 184029, "likes": 8, "metadata": {"p_key": "138173", "p_author": "Fupi", "p_authorkey": "1159213", "p_urlkey": "354476", "p_title": "Oh no", "p_cat": "LDJam ", "p_event": "LD46", "p_time": "1586717110", "p_likes": "8", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1159213", "us_name": "Fupi", "us_username": "fupi", "event_start": "1587081600", "event_key": "77", "event_name": "Ludum Dare 46"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD46", "removed_author": false}, "_superparent": 176557, "_trust": 1, "author": 159213, "body": "I accidentally missed the slaughter. :( Oh well.\n\nLast year I made a really ambitious game that didn't turn out how I wanted. I think this year I'm going to make something way smaller and shorter. Playing the games, I learned that usually the ones I liked the most gave me a complete experience while also not being a huge time sink, all the while I wanted to make a game people would keep playing for hours at a time, and failed at that. I want to make a better product this jam, something you can play for a few minutes and enjoy so you can go back and rate more games.\n\nI'll use:\n* Godot Engine for developing;\n* Krita for graphics;\n* LMMS for music if I have thousands of hours left;\n* Freesound and FreePD if I don't.", "comments": 0, "created": "2020-04-12T18:36:58Z", "files": [], "files-timestamp": 0, "id": 184029, "love": 8, "love-timestamp": "2020-04-12T20:24:39Z", "meta": [], "modified": "2020-04-12T20:24:39Z", "name": "Oh no", "node-timestamp": "2020-04-12T18:45:10Z", "parent": 177169, "parents": [1, 5, 9, 176557, 177169], "path": "/events/ludum-dare/46/hearty-dose/oh-no", "published": "2020-04-12T18:45:10Z", "scope": "public", "slug": "oh-no", "subsubtype": "", "subtype": "", "type": "post", "version": 543840}, "node_metadata": {"n_key": "184029", "n_urlkey": "354476", "n_parent": "177169", "n_path": "/events/ludum-dare/46/hearty-dose/oh-no", "n_slug": "oh-no", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "159213", "n_created": "1586716618", "n_modified": "1586723079", "n_version": "543840", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/46/hearty-dose/oh-no", "text": "I accidentally missed the slaughter. :( Oh well.\n\nLast year I made a really ambitious game that didn't turn out how I wanted. I think this year I'm going to make something way smaller and shorter. Playing the games, I learned that usually the ones I liked the most gave me a complete experience while also not being a huge time sink, all the while I wanted to make a game people would keep playing for hours at a time, and failed at that. I want to make a better product this jam, something you can play for a few minutes and enjoy so you can go back and rate more games.\n\nI'll use:\n* Godot Engine for developing;\n* Krita for graphics;\n* LMMS for music if I have thousands of hours left;\n* Freesound and FreePD if I don't.", "title": "Oh no", "wayback_source": []}