I am in

Going to create my game in C++ and cross compile it to Linux, Windows, macOS and also a web version using emscripten.

Libs and tools I will be using:

  • IDE: emacs
  • Compilers: mostly clang and emscripten. Will be using a tool I wrote called bldr to easily build the project with toolchains setup in docker images.
  • Graphics: SDL2
  • Physics: Box2d
  • Maths: glm

Base code will be here https://github.com/wiltaylor/ld-engine/ (will open it up in the next few days before the competition).