I am in
Going to create my game in C++ and cross compile it to Linux, Windows, macOS and also a web version using emscripten.
Libs and tools I will be using:
- IDE: emacs
- Compilers: mostly clang and emscripten. Will be using a tool I wrote called bldr to easily build the project with toolchains setup in docker images.
- Graphics: SDL2
- Physics: Box2d
- Maths: glm
Base code will be here https://github.com/wiltaylor/ld-engine/ (will open it up in the next few days before the competition).