Ludum Dare 46: I'm in!

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Gonna do this now instead of doing it all in one go. Like with previous years, I'll be using my own C++ game engin built on top of SFML. It's been through a few updates since the previous year (largely thanks to one of my games being released on Steam last November), biggest one being physics.

Once again, I have my rules for game jams which I'll be following.

  • Gameplay First - Your game might look/sound great and have a really nice menu, but it won’t be a well-built game if not a finished game if you leave it at the last minute. Have your game prototype ready by the end of the first day.
  • Small Scope - My general amount of scope for a games jam is one main/unique game mechanic and two optional ones. It’s not worth putting so many mechanics and features in your game if you don’t have the time for it.
  • Know your Tools - Don't use software you barely/don't know how to use, including engines. This comes from seeing many people say they'll use Unity/UE4 because everyone uses it, despite not knowing how to use it themselves and spend more time figuring out how to get certain things working.
  • Stick Mostly with What You Know - Trying to learn a new mechanic, genre or art style as a project is fun, but don’t over do it, especially when you only have 48 hours. Time spent struggling or figuring out how to implement something new could be used to deliver more of what you already know how to implement.
  • Make Your Content Easy and Noticeable - Don’t feel you have to put the extra effort in how your game looks and sounds when you’re at that stage. If you do, don’t focus it on something the players aren’t gonna notice. Sometimes big simple designs work better.
  • 621 - At least Six hours of sleep, Two meals and One shower per day. Don’t pull all-nighters, don’t skip or replace meals with energy drinks and savoury stuff and calm yourself down for a bit while being hygienic.
  • Take a Walk - A breath of fresh air will help you think of solutions to that one bug that you cannot figure out how to fix or that mechanic that doesn’t feel right.
  • Find a Friend - If you’re gonna go the jam route, see if you can get friends on board. If you work together it’ll be more collaborative and less pressure on you. Be sure to find a decent way to thank them after it’s all over. Even if you're going solo for the compo, having a friend to bounce off ideas and improvements is always beneficial and eases off stress.