{"author_name":"AgentParsec","cat":"LD #33","comments":[{"author_name":"fmdud","time":"August 24, 2015 3:36 pm","epoch":1440448560,"text":"Really enjoyed this game! Looking forward to seeing more next time.","spam":"N"}],"epoch":1440447780,"likes":2,"metadata":{"p_key":"13826","p_author":"AgentParsec","p_authorkey":"12468","p_urlkey":"49088","p_title":"Beast Of The Woods \u2014 Post-Mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1440447780","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"12468","us_name":"AgentParsec","us_username":"\/author\/agentparsec\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>I think this is one of\u00a0my better Ludum Dare entries!\u00a0 I&#8217;ve been learning a lot from doing these, and I hope it shows.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=12468\">Beast Of The Woods<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/beastofthewoods2.png\"><img class=\"alignnone size-medium wp-image-488612\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/beastofthewoods2-300x169.png\" alt=\"beastofthewoods2\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/beastofthewoods2-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/beastofthewoods2-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/beastofthewoods2.png 960w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>GOOD THINGS:<\/strong><\/p>\n <ol>\n <li>Music:\u00a0 As always, I think I did well\u00a0capturing the tense atmosphere here, with the music that escalates as you get closer to your prey.<\/li>\n <li>Sound:\u00a0 I made all of my own sound effects for this, and had to get creative.\u00a0 For the footstep sounds, I crinkled together some brown packing paper with a plastic bag.\u00a0 For the gunshot, I recorded a hand clap and modified it slightly.\u00a0 Everything else was modified vocal recordings.\u00a0 I&#8217;m beginning to think I&#8217;m getting good at making monster sounds, based on this and my <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=12468\">Dreamshift<\/a> entry a few LDs back.<\/li>\n <li>AI:\u00a0 The humans have the most advanced AI I&#8217;ve programmed to date.\u00a0 Granted, I&#8217;m not much of a programmer, and I&#8217;m sure others could make better AI, but given the timeframe I was working with, I was extremely pleased with the results.\u00a0 I got the humans&#8217; movement and decisions to feel somewhat natural.\u00a0 I also decided within the last 6 hours to modify it to allow more than one human out at a time, and was relieved that I managed to implement it without having to change much.\u00a0 This is also the first time I&#8217;ve gotten pathfinding to work reasonably well (<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=12468\">Downbeat<\/a> had some issues).<\/li>\n <\/ol>\n <p><strong>BAD THINGS:<\/strong><\/p>\n <ol>\n <li>Graphics:\u00a0 Always an issue for me.\u00a0 I got the lighting and stuff to come out okay, but I&#8217;m still not good at making textures.\u00a0 Hence, all of the pixelated ones in the game.\u00a0 One of these days I&#8217;ll get better at that, I hope.<\/li>\n <li>AI:\u00a0 There were still a few more things in the AI that I would have liked to tweak to make certain parts more unpredictable, but with the deadline looming I just decided there wouldn&#8217;t be time to mess with it anymore.<\/li>\n <\/ol>\n <p>&nbsp;<\/p>\n <p>Overall though, I&#8217;m quite pleased with the results, and I hope others are as well.\u00a0 If anyone can kill all 18 humans in the game (I did it once myself, so I know it&#8217;s possible), let me know!<\/p>","time":"August 24th, 2015 3:23 pm","title":"Beast Of The Woods \u2014 Post-Mortem"}