{"author_link":"\/users\/kuro","author_name":"kuro","author_uid":"kuro","comments":[],"epoch":1586866878,"event":"LD46","format":"md","ldjam_node_id":185456,"likes":11,"metadata":{"p_key":"138282","p_author":"kuro","p_authorkey":"1001556","p_urlkey":"354591","p_title":"Code base for Compo","p_cat":"LDJam ","p_event":"LD46","p_time":"1586866878","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1001556","us_name":"kuro","us_username":"kuro","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":8,"author":1556,"body":"I'd like to know what codebase y'all'll  be using this LD. I've always started in unity from scratch with a fresh project previous LDs, but according to rules, you don't have to. (also, TIL [y'all'll](https:\/\/en.wiktionary.org\/wiki\/y%27all%27ll)'s a thing)\n\n![compo rules.png](\/\/\/raw\/416\/z\/2a513.png)\n\nI was thinking of setting some movement system, background, and stuff like this up ahead. \n\nWhat do you guys think? Are you going to prepare you base gameplay ahead of time, and then work on assets, theme aspects, etc.? Or you gonna wait for theme, and then decide what type of game you want to do? \n\nDo you think it's even ok to prepare code like this up ahead?\n\nCheers\n\np.s.: THE HYPE IS REAL! :heart: ","comments":29,"comments-timestamp":"2020-04-14T18:57:32Z","created":"2020-04-14T12:11:07Z","files":[],"files-timestamp":0,"id":185456,"love":11,"love-timestamp":"2020-04-15T22:43:02Z","meta":[],"modified":"2020-04-15T22:43:02Z","name":"Code base for Compo","node-timestamp":"2020-04-14T12:21:18Z","parent":185184,"parents":[1,5,9,176557,185184],"path":"\/events\/ludum-dare\/46\/nightfall-sigil-gray-shield\/code-base-for-compo","published":"2020-04-14T12:21:18Z","scope":"public","slug":"code-base-for-compo","subsubtype":"","subtype":"","type":"post","version":545822},"node_metadata":{"n_key":"185456","n_urlkey":"354591","n_parent":"185184","n_path":"\/events\/ludum-dare\/46\/nightfall-sigil-gray-shield\/code-base-for-compo","n_slug":"code-base-for-compo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1556","n_created":"1586866267","n_modified":"1586990582","n_version":"545822","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/nightfall-sigil-gray-shield\/code-base-for-compo","text":"I'd like to know what codebase y'all'll  be using this LD. I've always started in unity from scratch with a fresh project previous LDs, but according to rules, you don't have to. (also, TIL [y'all'll](https:\/\/en.wiktionary.org\/wiki\/y%27all%27ll)'s a thing)\n\n![compo rules.png](\/\/\/raw\/416\/z\/2a513.png)\n\nI was thinking of setting some movement system, background, and stuff like this up ahead. \n\nWhat do you guys think? Are you going to prepare you base gameplay ahead of time, and then work on assets, theme aspects, etc.? Or you gonna wait for theme, and then decide what type of game you want to do? \n\nDo you think it's even ok to prepare code like this up ahead?\n\nCheers\n\np.s.: THE HYPE IS REAL! :heart: ","title":"Code base for Compo","wayback_source":[]}