{"author_link":"\/users\/chainedlupine","author_name":"chainedlupine","author_uid":"chainedlupine","comments":[],"epoch":1586904836,"event":"LD46","format":"md","ldjam_node_id":186105,"likes":7,"metadata":{"p_key":"138310","p_author":"chainedlupine","p_authorkey":"1007266","p_urlkey":"354620","p_title":"Using Godot this time around!  (And a new shader!)","p_cat":"LDJam ","p_event":"LD46","p_time":"1586904836","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1007266","us_name":"chainedlupine","us_username":"chainedlupine","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":3,"author":7266,"body":"I think I will be giving Godot a try.  I'm already migrating one of my large Unity projects over to Godot, but I'd like to give it a try in a jam.  3.2 is enjoyable and it's an easy to use engine.\n\nSomething I've worked on recently:  A DOS-era 3D shader effect in Godot.\n\nhttps:\/\/www.youtube.com\/watch?v=uPIyO_yaeyI\n\nHope everyone has fun during LD #46!  I'm excited to participate again!\n\n![chained-lupine-logo-302.png](\/\/\/raw\/26c\/1\/z\/2a589.png)","comments":2,"comments-timestamp":"2020-04-15T01:48:37Z","created":"2020-04-14T22:50:54Z","files":[],"files-timestamp":0,"id":186105,"love":7,"love-timestamp":"2020-04-15T17:06:56Z","meta":[],"modified":"2020-04-15T17:06:56Z","name":"Using Godot this time around!  (And a new shader!)","node-timestamp":"2020-04-14T22:53:56Z","parent":181678,"parents":[1,5,9,176557,181678],"path":"\/events\/ludum-dare\/46\/gryphon-peaks\/using-godot-this-time-around-and-a-new-shader","published":"2020-04-14T22:53:56Z","scope":"public","slug":"using-godot-this-time-around-and-a-new-shader","subsubtype":"","subtype":"","type":"post","version":546663},"node_metadata":{"n_key":"186105","n_urlkey":"354620","n_parent":"181678","n_path":"\/events\/ludum-dare\/46\/gryphon-peaks\/using-godot-this-time-around-and-a-new-shader","n_slug":"using-godot-this-time-around-and","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"7266","n_created":"1586904654","n_modified":"1586970416","n_version":"546663","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/gryphon-peaks\/using-godot-this-time-around-and-a-new-shader","text":"I think I will be giving Godot a try.  I'm already migrating one of my large Unity projects over to Godot, but I'd like to give it a try in a jam.  3.2 is enjoyable and it's an easy to use engine.\n\nSomething I've worked on recently:  A DOS-era 3D shader effect in Godot.\n\nhttps:\/\/www.youtube.com\/watch?v=uPIyO_yaeyI\n\nHope everyone has fun during LD #46!  I'm excited to participate again!\n\n![chained-lupine-logo-302.png](\/\/\/raw\/26c\/1\/z\/2a589.png)","title":"Using Godot this time around!  (And a new shader!)","wayback_source":[]}