{"author_link": "/users/ted", "author_name": "ted", "author_uid": "ted", "comments": [], "epoch": 1586917713, "event": "LD46", "format": "md", "ldjam_node_id": 186254, "likes": 11, "metadata": {"p_key": "138329", "p_author": "ted", "p_authorkey": "1001617", "p_urlkey": "354639", "p_title": "Unity Template up on GitHub", "p_cat": "LDJam ", "p_event": "LD46", "p_time": "1586917713", "p_likes": "11", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1001617", "us_name": "ted", "us_username": "ted", "event_start": "1587081600", "event_key": "77", "event_name": "Ludum Dare 46"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD46", "removed_author": false}, "_superparent": 176557, "_trust": 4, "author": 1617, "body": "Hi folks. This will be my 8 year anniversary doing Ludum Dare. :two_hearts: \n\nOne thing I often do is set my sights waaay too high for a 48 hour (or even 72 hour) project. We're talking 3D art, special effects, full music, story, the works. Doing a better job at managing expectations and scope would obviously be a great first step, but an even *better* first step would be to organize a fantastic template that has a lot of ultra-powerful starter code!\n\nAs a result, I've been spending my \"extra home time\" (thanks COVID-19) organizing my \"Jambox\" into a template. This  collection of Unity code (shaped over the course of 30+ game jams) will help me (and hopefully you) get a head start on those impossible game jam goals.\n\nThere are plenty of examples to make things easy to understand. And even if you don't use any of it, I hope you learn something new. Cheers and good luck. Dream big!\n\nhttps://github.com/Oreganik/JamboxTemplate\n\nDeja vu", "comments": 3, "comments-timestamp": "2022-04-03T09:38:58Z", "created": "2020-04-15T02:17:27Z", "files": [], "files-timestamp": 0, "id": 186254, "love": 11, "love-timestamp": "2020-04-15T05:34:45Z", "meta": [], "modified": "2022-04-03T09:38:58Z", "name": "Unity Template up on GitHub", "node-timestamp": "2020-04-15T02:28:33Z", "parent": 186253, "parents": [1, 5, 9, 176557, 186253], "path": "/events/ludum-dare/46/gardening-angel-kung-fu/unity-template-up-on-github", "published": "2020-04-15T02:28:33Z", "scope": "public", "slug": "unity-template-up-on-github", "subsubtype": "", "subtype": "", "type": "post", "version": 546892}, "node_metadata": {"n_key": "186254", "n_urlkey": "354639", "n_parent": "186253", "n_path": "/events/ludum-dare/46/gardening-angel-kung-fu/unity-template-up-on-github", "n_slug": "unity-template-up-on-github", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "1617", "n_created": "1586917047", "n_modified": "1648978738", "n_version": "546892", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/46/gardening-angel-kung-fu/unity-template-up-on-github", "text": "Hi folks. This will be my 8 year anniversary doing Ludum Dare. :two_hearts: \n\nOne thing I often do is set my sights waaay too high for a 48 hour (or even 72 hour) project. We're talking 3D art, special effects, full music, story, the works. Doing a better job at managing expectations and scope would obviously be a great first step, but an even *better* first step would be to organize a fantastic template that has a lot of ultra-powerful starter code!\n\nAs a result, I've been spending my \"extra home time\" (thanks COVID-19) organizing my \"Jambox\" into a template. This  collection of Unity code (shaped over the course of 30+ game jams) will help me (and hopefully you) get a head start on those impossible game jam goals.\n\nThere are plenty of examples to make things easy to understand. And even if you don't use any of it, I hope you learn something new. Cheers and good luck. Dream big!\n\nhttps://github.com/Oreganik/JamboxTemplate\n\nDeja vu", "title": "Unity Template up on GitHub", "wayback_source": []}