{"author_name":"disease","cat":"LD #33","comments":[],"epoch":1440443760,"likes":0,"metadata":{"p_key":"13849","p_author":"disease","p_authorkey":"21557","p_urlkey":"49111","p_title":"He\u2019s Dead Jim","p_cat":"LD #33","p_event":"LD33","p_time":"1440443760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21557","us_name":"disease","us_username":"disease","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Made some good progress on my game today: actual loss conditions! But sadly I ran into an issue that I just can&#8217;t overcome. I was making a forced-scrolling beat &#8217;em up with endless runner elements and the player needs to be within the bounds of the camera. Unfortunately I think Phaser only checks for collisions for &#8220;real&#8221; movement and not the visual movement you get\u00a0when scrolling a camera. Because of this I can find no way to keep the player on screen AND also detect when they get &#8220;squished&#8221; by something at the edge of the screen.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/brokenBarriers.png\"><img class=\"alignnone size-medium wp-image-491392\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/brokenBarriers-300x225.png\" alt=\"brokenBarriers\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/brokenBarriers-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/brokenBarriers-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/brokenBarriers.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>On the bright side I <strong>did<\/strong>\u00a0learn a ton about all the new stuff I used for this Jam. TypeScript is amazing and I might even try to get it introduced where I work. Visual Studio Code help up like a real champ &#8211; the near-perfect combination of Text Editor and IDE! I don&#8217;t feel I can really judge Phaser because of how little time I have put into it, but I do have a deeper appreciation of what Game Maker Studio does now.<\/p>","time":"August 24th, 2015 2:16 pm","title":"He\u2019s Dead Jim"}