My #LD33 post mortem
I wish I had a couple more hours for my ldjam game (http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=21481 …) to fix buggy attacking, add a proper ending/intro and some sounds.
Nevertheless I’m still happy how it turned out. Pixelart turned out to be cute and the abilities are fun (but badly needing some UI for the cooldowns).
For next time I really need to practice pixelart, as drawing was a big time sink during the compo. Getting more comfortable with unity is also must.
It was really frustrating that Unity actually crashed multiple times during the compo and I lost some work because of it (not too much but still). Everytime it happened I was trying to do something in the animator/animations. Has anybody else experienced similar issues with the animator?
here is a screenshot:
Now to rate some games! 😀
