In with the New (Engine)

Over the last half year I slowly took half hours (and half-days) to create a little 3D ray-tracing engine in html5/js/WebGL2, which will replace my C++/SDL2 based 2D thingy*

Peek 2020-04-17 16-34.gif

*) I used emscripten to get the old to the web ... the new one is web-native :smile: