Should be in! Hype!

Super excited for Ludum Dare! There's a number of themes that I voted up this time, so hopefully we get something kinda fun.

I've been working on a Godot base code a little bit--basically just some pre-laid-out UI controls with gamepad support (as I'm hoping to make a gamepad-supported game). Of course I will have to draw new buttons, etc during the competition. :smile:

My plan is to make a 2D game, almost certainly pixel art. Tools I'll be using: - Godot - Aseprite - GIMP, probably - LMMS - Audacity, potentially

I'm actually relatively excited about music this time. I've been playing around with LMMS a little bit, and taking a little bit of music theory. I'm at the point where I can throw a bunch of harmony onto a melody, along with a little bit of OK instrumentation, and I think that in any case it should be better than my previous music.

I also really want to scope my game well this time. Last Ludum Dare I had a lot of fun speedrunning my game and I think that would work even better if my game was more or less complete. So my game plan is to try to get all of the content finished by tomorrow, and spend Sunday polishing (and making music, probably). That seems like a daunting task but hopefully I can pull it off.

See ya all for the competition! :smile: