{"author_link":"\/users\/tazdij","author_name":"tazdij","author_uid":"tazdij","comments":[],"epoch":1587170080,"event":"LD46","format":"md","ldjam_node_id":193576,"likes":2,"metadata":{"p_key":"139061","p_author":"tazdij","p_authorkey":"1001532","p_urlkey":"355413","p_title":"Going to give it a go","p_cat":"LDJam ","p_event":"LD46","p_time":"1587170080","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1001532","us_name":"tazdij","us_username":"tazdij","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":1532,"body":"## Brief History\n\nSo far I have ever only finished one Ludum Dare Jam, but tried several. Mainly because I start with the art, get frustrated and give up. Or, life steps in and doesn't give me the weekend to work on a game.\n\n## Tech Stack\n\nIn general, I am all about Low Level coding and not using frameworks or engines; unless, absolutely mandatory for any reason. However, I am going to break that this time. I want it to be simple for people to play my game, with minimal download size and no install required. So given that, I am going to make a JavaScript\/HTML5 In-Browser game.\n\n* Javascript (either PixiJS or Phaser)\n* Fireworks MX fore Art\n* Sound may or may not happen\n\nGood Luck to all, and Happy Jamming!","comments":0,"created":"2020-04-17T23:40:18Z","files":[],"files-timestamp":0,"id":193576,"love":2,"love-timestamp":"2020-04-18T00:43:10Z","meta":[],"modified":"2020-04-18T00:43:10Z","name":"Going to give it a go","node-timestamp":"2020-04-18T00:34:59Z","parent":184674,"parents":[1,5,9,176557,184674],"path":"\/events\/ludum-dare\/46\/$184674\/going-to-give-it-a-go","published":"2020-04-18T00:34:40Z","scope":"public","slug":"going-to-give-it-a-go","subsubtype":"","subtype":"","type":"post","version":558453},"node_metadata":{"n_key":"193576","n_urlkey":"355413","n_parent":"184674","n_path":"\/events\/ludum-dare\/46\/$184674\/going-to-give-it-a-go","n_slug":"going-to-give-it-a-go","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1532","n_created":"1587166818","n_modified":"1587170590","n_version":"558453","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/$184674\/going-to-give-it-a-go","text":"## Brief History\n\nSo far I have ever only finished one Ludum Dare Jam, but tried several. Mainly because I start with the art, get frustrated and give up. Or, life steps in and doesn't give me the weekend to work on a game.\n\n## Tech Stack\n\nIn general, I am all about Low Level coding and not using frameworks or engines; unless, absolutely mandatory for any reason. However, I am going to break that this time. I want it to be simple for people to play my game, with minimal download size and no install required. So given that, I am going to make a JavaScript\/HTML5 In-Browser game.\n\n* Javascript (either PixiJS or Phaser)\n* Fireworks MX fore Art\n* Sound may or may not happen\n\nGood Luck to all, and Happy Jamming!","title":"Going to give it a go","wayback_source":[]}