His Majesty’s Monster Postmortem
All right, I was able to submit my LD33 entry yesterday. To be honest, I wasn’t entirely sure if I would be able to finish it, but I did. However, the game I submitted, His Majesty’s Monster, wasn’t as good as I thought it would be.
Good things
- Skills -> I’ve been working on a game in Unity for the last few months, and this allowed me to get a lot of skills with Unity which I didn’t have before. This allowed me to make a game that, in my opinion, has a way better framework than my other Ludum Dare entries.
- Framework -> I love the way my grid system works. I was also able to write it the same evening the theme was announced, which helped me a lot for time management. Something that would have required 2-3 hours last time took me less than 1 hour this time around.
- Music -> I love Abundant Music. It’s such an amazing tool to generate soundtracks. I also added a mute checkbox for the music, a feature which I find is often absent from LD entries.
Bad things
- Lack of polish -> This game lacked a whole lot of polish. The code was awfully messy, the tutorial was awful and the UI was awful due to my attempts to support other aspect ratios.
- Lack of content -> The game lacks a lot of things. I was hoping to add traps and defenses, but I didn’t know exactly how long it would take me so I decided to scrap that idea.
- Bad graphics -> The graphics were horrible again. I really need to practice my graphics skills, because right now, the monsters look more like a ball of transparent gas than furry monsters and the enemies look like weird rune circles while they’re actually helmets.
- Bad tutorial -> The in-game tutorial I put it was 17 pages long, and most of them were absolutely useless. Due to the lack of time, the sentences probably lacked proper structure. I really need to write a tutorial system to practice the interface for them too, because this time around, the tutorial was awful.
- Annoying controls -> I was able to add in keybinding using the default Unity system right before submitting, but that’s pretty much the only good point about the controls. For instance, you can only build buildings using the number keys and the “Give orders” tool lacks a lot of functionality.