{"author_link":"\/users\/theseusinabottle","author_name":"TheseusInABottle","author_uid":"theseusinabottle","comments":[],"epoch":1587187728,"event":"LD46","format":"md","ldjam_node_id":195280,"likes":3,"metadata":{"p_key":"139379","p_author":"TheseusInABottle","p_authorkey":"1129237","p_urlkey":"355737","p_title":"Sleeping Soundly Tonight","p_cat":"LDJam ","p_event":"LD46","p_time":"1587187728","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1129237","us_name":"TheseusInABottle","us_username":"theseusinabottle","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":8,"author":129237,"body":"I decided yesterday that I wanted to do something jrpgish for this Ludum Dare. Once the theme was announced I had to stop and think about how to properly integrate it but I think I have managed something that works somewhat. I decided to spend these first four hours before bed working out the combat so I have all day tomorrow to fill in the rest of my ideas. Right now it my UI design can be summed up with the phrase \"Wow thats clearly just the pokemon battle layout\". I planning on doing a Darius style map for selecting what battle you go to next with your goal being to keep your totally not a pokemon alive until you can beat the enemy at the end. So far I'm pretty happy with what I got. I will be back tomorrow with more better updates.\n\n![Gameplay.png](\/\/\/raw\/5d8\/f1\/z\/2ab6e.png)","comments":0,"created":"2020-04-18T05:21:30Z","files":[],"files-timestamp":0,"id":195280,"love":3,"love-timestamp":"2020-04-18T05:50:54Z","meta":[],"modified":"2020-04-18T05:50:54Z","name":"Sleeping Soundly Tonight","node-timestamp":"2020-04-18T05:28:48Z","parent":177203,"parents":[1,5,9,176557,177203],"path":"\/events\/ludum-dare\/46\/spirit-quest-journey-to-devils-mound\/sleeping-soundly-tonight","published":"2020-04-18T05:28:48Z","scope":"public","slug":"sleeping-soundly-tonight","subsubtype":"","subtype":"","type":"post","version":560536},"node_metadata":{"n_key":"195280","n_urlkey":"355737","n_parent":"177203","n_path":"\/events\/ludum-dare\/46\/spirit-quest-journey-to-devils-mound\/sleeping-soundly-tonight","n_slug":"sleeping-soundly-tonight","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"129237","n_created":"1587187290","n_modified":"1587189054","n_version":"560536","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/spirit-quest-journey-to-devils-mound\/sleeping-soundly-tonight","text":"I decided yesterday that I wanted to do something jrpgish for this Ludum Dare. Once the theme was announced I had to stop and think about how to properly integrate it but I think I have managed something that works somewhat. I decided to spend these first four hours before bed working out the combat so I have all day tomorrow to fill in the rest of my ideas. Right now it my UI design can be summed up with the phrase \"Wow thats clearly just the pokemon battle layout\". I planning on doing a Darius style map for selecting what battle you go to next with your goal being to keep your totally not a pokemon alive until you can beat the enemy at the end. So far I'm pretty happy with what I got. I will be back tomorrow with more better updates.\n\n![Gameplay.png](\/\/\/raw\/5d8\/f1\/z\/2ab6e.png)","title":"Sleeping Soundly Tonight","wayback_source":[]}