{"author_link":"\/users\/ndrw","author_name":"ndrw","author_uid":"ndrw","comments":[],"epoch":1587194218,"event":"LD46","format":"md","ldjam_node_id":195533,"likes":2,"metadata":{"p_key":"139448","p_author":"ndrw","p_authorkey":"1100480","p_urlkey":"355808","p_title":"Making Progress","p_cat":"LDJam ","p_event":"LD46","p_time":"1587194218","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1100480","us_name":"ndrw","us_username":"ndrw","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":100480,"body":"**It ain't much, but it's honest work.** On the first night before I go to sleep, I built my own viewport system and collision management system in Golang on top of the [Ebiten](https:\/\/ebiten.org\/) library. I am kinda proud of it because I am not very experienced in game development. I also got some basic movement mechanics for the game. Now that most of the groundwork is layed out, I will use the rest of the weekend to build the actual game. I was planning on a game in which you are a space captain, and must keep you and your crew alive on limited oxygen, fuel, and resources. Here is a gif of my progress so far: ![night1progress.gif](\/\/\/raw\/088\/81\/z\/2abd6.gif)","comments":0,"created":"2020-04-18T07:06:53Z","files":[],"files-timestamp":0,"id":195533,"love":2,"love-timestamp":"2020-04-18T07:38:46Z","meta":[],"modified":"2020-04-18T07:38:46Z","name":"Making Progress","node-timestamp":"2020-04-18T07:16:58Z","parent":179500,"parents":[1,5,9,176557,179500],"path":"\/events\/ludum-dare\/46\/lifeship\/making-progress","published":"2020-04-18T07:16:58Z","scope":"public","slug":"making-progress","subsubtype":"","subtype":"","type":"post","version":561091},"node_metadata":{"n_key":"195533","n_urlkey":"355808","n_parent":"179500","n_path":"\/events\/ludum-dare\/46\/lifeship\/making-progress","n_slug":"making-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"100480","n_created":"1587193613","n_modified":"1587195526","n_version":"561091","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/lifeship\/making-progress","text":"**It ain't much, but it's honest work.** On the first night before I go to sleep, I built my own viewport system and collision management system in Golang on top of the [Ebiten](https:\/\/ebiten.org\/) library. I am kinda proud of it because I am not very experienced in game development. I also got some basic movement mechanics for the game. Now that most of the groundwork is layed out, I will use the rest of the weekend to build the actual game. I was planning on a game in which you are a space captain, and must keep you and your crew alive on limited oxygen, fuel, and resources. Here is a gif of my progress so far: ![night1progress.gif](\/\/\/raw\/088\/81\/z\/2abd6.gif)","title":"Making Progress","wayback_source":[]}