End of day one
The intent for my game is juggling health, happiness and work for a little virtual pet to give it the longest life possible (starvation and sadness lowers life expectancy)
Full game loop is done and initial introduction integrated (skippable tutorial) as well as game over screen and restart. That finishes up the minimum product coding wise so tomorrow is all about art (of which I am terrible) and sound (I have not tried to create SFX before so should be an interesting day).
Tutorial (Sans any form of artwork...) - Basically allll the text in the debug info needs to get integrated into the UI in an easy to digest way.

The main focus of the game will be fast paced priority juggling - maximum game length is ~6.5 minutes (if you can juggle happiness and hunger VERY well). It does mean there will have to be a nice polish user feedback (SFX and art) to make it fun rather than clunky but the framework is all event based so it is pretty trivial to hook in to add additional things (eg. sound, UI changes etc).
Good luck to everyone still working! See you all tomorrow.