Joined - Dr. Franklyblurter, a wobbly mad scientist sim
Hey, gonna give it a wobbly shot! May not have much time. Decided on a Frankenstein-alike game for the theme of "Keep it alive". Maybe it'll be derivative of Simulator Surgeon (which I actually have never played). Maybe it'll be derivative of something else I've never played but hey, it's hopefully something I can make in a short time.
Started off with a simple approach of updating vertices of one mesh towards a target mesh's verticies. Done in simple C# in Unity to start with. Here's the mighty wobbly cube! I know I need to add some noise in here too to make it more wobbly but it's a start.
I figure I'll might/probably need to switch the dumb C# over to ECS/DOTS or shaders later but it's OK for proof of concept until it gets too slow.
Not sure what I'll do about physics. Part of me wants to physics test each vertex so you can get bits not fitting. I guess I could probably do that if I switch to ECS Physics. Let's try just doing regular PhysX physics collisions on the target version and have the visual just tween towards it for now.
Any thoughts, ideas or whatever very welcome :smile:
TTYL!
