My game is (•_•) ( •_•)>⌐■-■ (⌐■_■) alive

I made a quick mock up prototype to get a better idea of how my mechanics will work. And I can see it becoming a game actually.

The theme interpretation is a bit of a stretch. But with a theme this broad, I really don't think I can find a spot-on theme idea.

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You are playing as a watering can trying to keep flowers in pots around the level alive by watering them.

The more water you have inside, the slower you are and the lower you can jump, but the faster you provide water for the flowers.

It will be mainly time trial based, where you try and find the fastest way to finish a level, optimizing amount of water to find the perfect compromise between volume and speed.

I will see if I can come up with some nice puzzle mechanics. But I like the direction it is going so far.

What do you think?