Day 1: End
It's 12:46AM here and I'm done for the day.
I started 2 hours late but I think I made that time back by not wasting too much time on the idea.
What I did was follow this process: decide on three themes, create 2-3 concepts per theme, pick the 3 best concepts and decide which one to go for based on scope-to-playability ratio.
The themes were: dark, weird, and gamy.
The idea I went for was one of the "gamy" concepts, it's a 2D physics arcade game where you have to keep the core alive by paddling enemies and things away and letting useful things through. You control the paddle with the mouse currently (even though this is very easy to abuse by quickly moving the mouse back and forth, might switch to keyboard because of that).
This is how it currently looks like, needs a lot of work on presentation but then again, I'm perfectly happy with the programmer art :stuckouttongue:

The competing idea that I almost went for was to try to maintain a human body as long as possible, you start with a healthy human body and you only see the internal major organs. Each organ affects some stats and there are vital signs on display like heart-rate, metabolism, etc. Organs then begin to fail at random and you have to patch them up using calories/oxygen resources to keep your human alive.
Tomorrow my priorities are:
- create a level system for the game, I'm thinking 6 levels
- create 2 more enemy types
- create 1 powerup and 1 ability that can be picked up
- create 1 boss enemy
- give the game a good pretty-ification pass
I have to work Monday morning and NZ time is not favorable, so I won't be able to work on the game for the last 10 hours or so of the competition which is sad but I'll do the best I can with the remaining day.