Keep Them Alive
First day - main gameplay, aesthetic and procedural generation are done.
No rigidbody, no raycast, no collider, no light - just code :)
Only 18 draw calls (batches) in-game. Really good ++

First day - main gameplay, aesthetic and procedural generation are done.
No rigidbody, no raycast, no collider, no light - just code :)
Only 18 draw calls (batches) in-game. Really good ++
