worms are adorable

so cuteeeee

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anyways james finished working on an advanced worm engine for maximum wiggle capacities. i worked on some subordinate wiggles of the bigger wiggle with some vertex shaders. noog worked on some crazy nice sprites as you can see and we also have some wiggle sounds ready by lau and astro. rj is doing worm testing in our top of the line worm lab

we are planning on no less than 100% worm immersiveness