{"author_link":"\/users\/antonsem","author_name":"antonsem","author_uid":"antonsem","comments":[],"epoch":1587231848,"event":"LD46","format":"md","ldjam_node_id":196793,"likes":6,"metadata":{"p_key":"139946","p_author":"antonsem","p_authorkey":"1033071","p_urlkey":"356311","p_title":"The hardest part is done!","p_cat":"LDJam ","p_event":"LD46","p_time":"1587231848","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1033071","us_name":"antonsem","us_username":"antonsem","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":3,"author":33071,"body":"I have a vague idea about my game. So it's like %80 percent, right? Also, I did some pathfinding. And by that I mean I implemented the A* project. Only a few minor things remain. Like designing the gameplay, building the level, progression, UI, tutorials, music, and sound. If I have some extra time I would love to replace the Kenney assets with my own awesome programmer art!\n\n![ldjam_1.gif](\/\/\/raw\/f21\/8\/z\/2aed2.gif)\n\nFor those who didn't get the point of this very obvious and self-explanatory gif: you have to protect your holy thingy from evil cats!","comments":0,"created":"2020-04-18T17:37:40Z","files":[],"files-timestamp":0,"id":196793,"love":6,"love-timestamp":"2020-04-18T22:35:59Z","meta":[],"modified":"2020-04-18T22:35:59Z","name":"The hardest part is done!","node-timestamp":"2020-04-18T17:44:08Z","parent":178875,"parents":[1,5,9,176557,178875],"path":"\/events\/ludum-dare\/46\/$178875\/the-hardest-part-is-done","published":"2020-04-18T17:44:08Z","scope":"public","slug":"the-hardest-part-is-done","subsubtype":"","subtype":"","type":"post","version":563937},"node_metadata":{"n_key":"196793","n_urlkey":"356311","n_parent":"178875","n_path":"\/events\/ludum-dare\/46\/$178875\/the-hardest-part-is-done","n_slug":"the-hardest-part-is-done","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"33071","n_created":"1587231460","n_modified":"1587249359","n_version":"563937","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/$178875\/the-hardest-part-is-done","text":"I have a vague idea about my game. So it's like %80 percent, right? Also, I did some pathfinding. And by that I mean I implemented the A* project. Only a few minor things remain. Like designing the gameplay, building the level, progression, UI, tutorials, music, and sound. If I have some extra time I would love to replace the Kenney assets with my own awesome programmer art!\n\n![ldjam_1.gif](\/\/\/raw\/f21\/8\/z\/2aed2.gif)\n\nFor those who didn't get the point of this very obvious and self-explanatory gif: you have to protect your holy thingy from evil cats!","title":"The hardest part is done!","wayback_source":[]}