Most of the player movement done!
I have pretty much implemented everything I need to in terms of player movement. The player has a grapple ability, a flying ability, and a platform generation ability. You can use them in midair, limited by how many particles you have with you. The more of the particles you keep alive, the more mobility you have.
I also redrew the player sprite. I think it looks a little better.
The rest of the plan for today is to finish as much of the actual level design as possible and then work on polish and music tomorrow. :smile:
