{"author_link":"\/users\/omercanbalandi","author_name":"omercanbalandi","author_uid":"omercanbalandi","comments":[],"epoch":1587237968,"event":"LD46","format":"md","ldjam_node_id":196956,"likes":10,"metadata":{"p_key":"140031","p_author":"omercanbalandi","p_authorkey":"1097171","p_urlkey":"356397","p_title":"PICO8 is cool and i have to do more work","p_cat":"LDJam ","p_event":"LD46","p_time":"1587237968","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1097171","us_name":"omercanbalandi","us_username":"omercanbalandi","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":4,"author":97171,"body":"Hey all jammers! I couldn't participate that past 2 events but this time i'm trying to create something looks cool and at least playable before the compo. I took a risk and decided to go with the PICO8. Actually i have not created a game with PICO8 before(i know i know it is a bad idea) but PICO8 has really cool things to create games with it. I really liked that cool tilemap editor. Anyway i want to show some progress! Thanks to the great pico community and their tutorials, i implemented a scene structure, fade in\/out things and some collision detection(i tried to do that with an quadtree strcuture to reduce the \"bigO thing\" but i messed up and it took tons of time).I hope i complete the game before the deadline :\/.Anyway have fun all jammers, good luck !\n\n![ld46_1.gif](\/\/\/raw\/39b\/71\/z\/2af76.gif)","comments":2,"comments-timestamp":"2020-04-18T20:42:02Z","created":"2020-04-18T18:53:59Z","files":[],"files-timestamp":0,"id":196956,"love":10,"love-timestamp":"2020-04-19T14:31:04Z","meta":[],"modified":"2020-04-19T14:31:04Z","name":"PICO8 is cool and i have to do more work","node-timestamp":"2020-04-18T19:26:08Z","parent":196955,"parents":[1,5,9,176557,196955],"path":"\/events\/ludum-dare\/46\/zero\/pico8-is-cool-and-i-have-to-do-more-work","published":"2020-04-18T19:26:08Z","scope":"public","slug":"pico8-is-cool-and-i-have-to-do-more-work","subsubtype":"","subtype":"","type":"post","version":564479},"node_metadata":{"n_key":"196956","n_urlkey":"356397","n_parent":"196955","n_path":"\/events\/ludum-dare\/46\/zero\/pico8-is-cool-and-i-have-to-do-more-work","n_slug":"pico8-is-cool-and-i-have-to-do-m","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"97171","n_created":"1587236039","n_modified":"1587306664","n_version":"564479","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/zero\/pico8-is-cool-and-i-have-to-do-more-work","text":"Hey all jammers! I couldn't participate that past 2 events but this time i'm trying to create something looks cool and at least playable before the compo. I took a risk and decided to go with the PICO8. Actually i have not created a game with PICO8 before(i know i know it is a bad idea) but PICO8 has really cool things to create games with it. I really liked that cool tilemap editor. Anyway i want to show some progress! Thanks to the great pico community and their tutorials, i implemented a scene structure, fade in\/out things and some collision detection(i tried to do that with an quadtree strcuture to reduce the \"bigO thing\" but i messed up and it took tons of time).I hope i complete the game before the deadline :\/.Anyway have fun all jammers, good luck !\n\n![ld46_1.gif](\/\/\/raw\/39b\/71\/z\/2af76.gif)","title":"PICO8 is cool and i have to do more work","wayback_source":[]}