{"author_link":"\/users\/stefanie-leitch","author_name":"Stefanie Leitch","author_uid":"stefanie-leitch","comments":[],"epoch":1587238605,"event":"LD46","format":"md","ldjam_node_id":197026,"likes":5,"metadata":{"p_key":"140066","p_author":"Stefanie Leitch","p_authorkey":"1009010","p_urlkey":"356432","p_title":"A Cold Walk Home -- Update #3","p_cat":"LDJam ","p_event":"LD46","p_time":"1587238605","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1009010","us_name":"Stefanie Leitch","us_username":"stefanie-leitch","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":3,"author":9010,"body":"[Follow me on Twitter](https:\/\/twitter.com\/DigitalBombDev) | [Follow me on Itch.io](https:\/\/digitalbombstudios.itch.io\/)\n\nImplemented a big chunk of the combat system for my game, A Cold Walk Home, and with it the ability to smash boulders. Next up, another map, and enemies to fight on said map. I cut my scope down drastically so that I can spend some time polishing this tomorrow. Hopefully I'll have the core game finished by tonight.\n\n![Attack1.gif](\/\/\/raw\/233\/2\/z\/2af9e.gif)","comments":0,"created":"2020-04-18T19:34:59Z","files":[],"files-timestamp":0,"id":197026,"love":5,"love-timestamp":"2020-04-18T20:26:32Z","meta":[],"modified":"2020-04-18T20:26:32Z","name":"A Cold Walk Home -- Update #3","node-timestamp":"2020-04-18T19:37:55Z","parent":188652,"parents":[1,5,9,176557,188652],"path":"\/events\/ludum-dare\/46\/a-cold-walk-home\/a-cold-walk-home-update-3","published":"2020-04-18T19:36:45Z","scope":"public","slug":"a-cold-walk-home-update-3","subsubtype":"","subtype":"","type":"post","version":564566},"node_metadata":{"n_key":"197026","n_urlkey":"356432","n_parent":"188652","n_path":"\/events\/ludum-dare\/46\/a-cold-walk-home\/a-cold-walk-home-update-3","n_slug":"a-cold-walk-home-update-3","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9010","n_created":"1587238499","n_modified":"1587241592","n_version":"564566","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/a-cold-walk-home\/a-cold-walk-home-update-3","text":"[Follow me on Twitter](https:\/\/twitter.com\/DigitalBombDev) | [Follow me on Itch.io](https:\/\/digitalbombstudios.itch.io\/)\n\nImplemented a big chunk of the combat system for my game, A Cold Walk Home, and with it the ability to smash boulders. Next up, another map, and enemies to fight on said map. I cut my scope down drastically so that I can spend some time polishing this tomorrow. Hopefully I'll have the core game finished by tonight.\n\n![Attack1.gif](\/\/\/raw\/233\/2\/z\/2af9e.gif)","title":"A Cold Walk Home -- Update #3","wayback_source":[]}