{"author_link":"\/users\/artylo","author_name":"Artylo","author_uid":"artylo","comments":[],"epoch":1587241635,"event":"LD46","format":"md","ldjam_node_id":197139,"likes":8,"metadata":{"p_key":"140126","p_author":"Artylo","p_authorkey":"1002982","p_urlkey":"356492","p_title":"Filicide - Level Progress + Cover Mechanics","p_cat":"LDJam ","p_event":"LD46","p_time":"1587241635","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1002982","us_name":"Artylo","us_username":"artylo","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":2,"author":2982,"body":"![filicide_title.gif](\/\/\/raw\/6ab\/z\/2ae58.gif)\n![filicide_gameplay1.gif](\/\/\/raw\/6ab\/z\/2aff8.gif)\n\nI've implemented procedural level generation, as well as the cover mechanics - now to add enemies and barks.","comments":0,"created":"2020-04-18T20:25:42Z","files":[],"files-timestamp":0,"id":197139,"love":8,"love-timestamp":"2020-04-18T21:39:47Z","meta":[],"modified":"2020-04-18T21:39:47Z","name":"Filicide - Level Progress + Cover Mechanics","node-timestamp":"2020-04-18T20:27:15Z","parent":196645,"parents":[1,5,9,176557,196645],"path":"\/events\/ludum-dare\/46\/filicide\/filicide-level-progress-cover-mechanics","published":"2020-04-18T20:27:15Z","scope":"public","slug":"filicide-level-progress-cover-mechanics","subsubtype":"","subtype":"","type":"post","version":564862},"node_metadata":{"n_key":"197139","n_urlkey":"356492","n_parent":"196645","n_path":"\/events\/ludum-dare\/46\/filicide\/filicide-level-progress-cover-mechanics","n_slug":"filicide-level-progress-cover-me","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2982","n_created":"1587241542","n_modified":"1587245987","n_version":"564862","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/filicide\/filicide-level-progress-cover-mechanics","text":"![filicide_title.gif](\/\/\/raw\/6ab\/z\/2ae58.gif)\n![filicide_gameplay1.gif](\/\/\/raw\/6ab\/z\/2aff8.gif)\n\nI've implemented procedural level generation, as well as the cover mechanics - now to add enemies and barks.","title":"Filicide - Level Progress + Cover Mechanics","wayback_source":[]}