{"author_link":"\/users\/nvrskipgameday","author_name":"NvrSkipGameDay","author_uid":"nvrskipgameday","comments":[],"epoch":1587248656,"event":"LD46","format":"md","ldjam_node_id":197345,"likes":4,"metadata":{"p_key":"140242","p_author":"NvrSkipGameDay","p_authorkey":"1000822","p_urlkey":"356608","p_title":"A bit more :)","p_cat":"LDJam ","p_event":"LD46","p_time":"1587248656","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1000822","us_name":"NvrSkipGameDay","us_username":"nvrskipgameday","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":5,"author":822,"body":"Next up: flesh out the room the Player can go in, types of enemies, implement attacks. I think I can at least get the latter few done today, the room might have to wait til tomorrow. Graphics as a whole will likely be the second half of tomorrow's focus, but we'll see!\n\nI did make a tune on BeepBox, but it's really just in the sketch stages so far. Back to it! :bowtie:\n\n![Progress_02.gif](\/\/\/raw\/633\/z\/2b0b6.gif)","comments":1,"comments-timestamp":"2020-04-18T22:27:59Z","created":"2020-04-18T22:15:19Z","files":[],"files-timestamp":0,"id":197345,"love":4,"love-timestamp":"2021-04-24T19:24:30Z","meta":[],"modified":"2021-04-24T19:24:30Z","name":"A bit more :)","node-timestamp":"2020-04-18T22:24:16Z","parent":190059,"parents":[1,5,9,176557,190059],"path":"\/events\/ludum-dare\/46\/the-storm\/a-bit-more","published":"2020-04-18T22:24:16Z","scope":"public","slug":"a-bit-more","subsubtype":"","subtype":"","type":"post","version":565492},"node_metadata":{"n_key":"197345","n_urlkey":"356608","n_parent":"190059","n_path":"\/events\/ludum-dare\/46\/the-storm\/a-bit-more","n_slug":"a-bit-more","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"822","n_created":"1587248119","n_modified":"1619292270","n_version":"565492","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/the-storm\/a-bit-more","text":"Next up: flesh out the room the Player can go in, types of enemies, implement attacks. I think I can at least get the latter few done today, the room might have to wait til tomorrow. Graphics as a whole will likely be the second half of tomorrow's focus, but we'll see!\n\nI did make a tune on BeepBox, but it's really just in the sketch stages so far. Back to it! :bowtie:\n\n![Progress_02.gif](\/\/\/raw\/633\/z\/2b0b6.gif)","title":"A bit more :)","wayback_source":[]}