{"author_link":"\/users\/furfel","author_name":"Furfel","author_uid":"furfel","comments":[],"epoch":1587249964,"event":"LD46","format":"md","ldjam_node_id":197391,"likes":4,"metadata":{"p_key":"140267","p_author":"Furfel","p_authorkey":"1192701","p_urlkey":"356633","p_title":"From RPG to arcade","p_cat":"LDJam ","p_event":"LD46","p_time":"1587249964","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1192701","us_name":"Furfel","us_username":"furfel","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":2,"author":192701,"body":"# Firstly a nap\n\nWhen joining the compo I had no idea what to expect from my head. I haven't been in the game dev scene since somewhere around the half of my studies thus I needed some time to return to Haxe development. All in all, I lost my ability to come up with ideas on demand, so a nap fixed it.\n\n# Simplicity\n\nAt first I wanted to make some RPG-like clone. However, 48h is not that much for creating the storyline, sprites, actions, etc. So, why not just make a single scene of this storyline as a demo? And this lead me to a completely new idea which is an arcade like.\n\nI already have some basic movement, placeholders and a lot of graphics.\n\n![screen1.png](\/\/\/raw\/db0\/f2\/z\/2b0fa.png)\n\nSubject to many changes.\n\nIt's 1AM here and I woke up at 7. Maybe it's time to sleep.","comments":1,"comments-timestamp":"2020-04-18T22:46:26Z","created":"2020-04-18T22:39:29Z","files":[],"files-timestamp":0,"id":197391,"love":4,"love-timestamp":"2020-04-19T00:09:43Z","meta":[],"modified":"2020-04-19T00:09:43Z","name":"From RPG to arcade","node-timestamp":"2020-04-18T22:46:04Z","parent":192704,"parents":[1,5,9,176557,192704],"path":"\/events\/ludum-dare\/46\/save-ivee\/from-rpg-to-arcade","published":"2020-04-18T22:46:04Z","scope":"public","slug":"from-rpg-to-arcade","subsubtype":"","subtype":"","type":"post","version":565637},"node_metadata":{"n_key":"197391","n_urlkey":"356633","n_parent":"192704","n_path":"\/events\/ludum-dare\/46\/save-ivee\/from-rpg-to-arcade","n_slug":"from-rpg-to-arcade","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"192701","n_created":"1587249569","n_modified":"1587254983","n_version":"565637","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/save-ivee\/from-rpg-to-arcade","text":"# Firstly a nap\n\nWhen joining the compo I had no idea what to expect from my head. I haven't been in the game dev scene since somewhere around the half of my studies thus I needed some time to return to Haxe development. All in all, I lost my ability to come up with ideas on demand, so a nap fixed it.\n\n# Simplicity\n\nAt first I wanted to make some RPG-like clone. However, 48h is not that much for creating the storyline, sprites, actions, etc. So, why not just make a single scene of this storyline as a demo? And this lead me to a completely new idea which is an arcade like.\n\nI already have some basic movement, placeholders and a lot of graphics.\n\n![screen1.png](\/\/\/raw\/db0\/f2\/z\/2b0fa.png)\n\nSubject to many changes.\n\nIt's 1AM here and I woke up at 7. Maybe it's time to sleep.","title":"From RPG to arcade","wayback_source":[]}