{"author_link":"\/users\/jhax","author_name":"JHax","author_uid":"jhax","comments":[],"epoch":1587250807,"event":"LD46","format":"md","ldjam_node_id":197415,"likes":1,"metadata":{"p_key":"140283","p_author":"JHax","p_authorkey":"1183093","p_urlkey":"356649","p_title":"Day 1 Progress","p_cat":"LDJam ","p_event":"LD46","p_time":"1587250807","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1183093","us_name":"JHax","us_username":"jhax","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":5,"author":183093,"body":"Not doing too badly for a first attempt I think!\n\nCertainly enjoying the process. Didn't really have a clue what to do to begin with, but somehow managed to get to gladiatorial combat for the theme of \"Keep It Alive\". Hopefully it'll make sense in the end.\n\nThe time constraints definitely manifesting itself in the form of a codebase that's becoming untidy much faster than it normally does.\n\nReally jazzed about Sammy's art, definitely couldn't have gotten as far with the code if I was trying to do art as well!\n\n![LD_Day1.PNG](\/\/\/raw\/53b\/c2\/z\/2b113.png)\n\nBare bones are in place, adding some meat to it tomorrow!\n","comments":0,"created":"2020-04-18T22:51:25Z","files":[],"files-timestamp":0,"id":197415,"love":1,"love-timestamp":"2020-04-19T00:05:59Z","meta":[],"modified":"2020-04-19T00:05:59Z","name":"Day 1 Progress","node-timestamp":"2020-04-18T23:00:07Z","parent":183094,"parents":[1,5,9,176557,183094],"path":"\/events\/ludum-dare\/46\/pollice-verso\/day-1-progress","published":"2020-04-18T23:00:07Z","scope":"public","slug":"day-1-progress","subsubtype":"","subtype":"","type":"post","version":565684},"node_metadata":{"n_key":"197415","n_urlkey":"356649","n_parent":"183094","n_path":"\/events\/ludum-dare\/46\/pollice-verso\/day-1-progress","n_slug":"day-1-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"183093","n_created":"1587250285","n_modified":"1587254759","n_version":"565684","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/pollice-verso\/day-1-progress","text":"Not doing too badly for a first attempt I think!\n\nCertainly enjoying the process. Didn't really have a clue what to do to begin with, but somehow managed to get to gladiatorial combat for the theme of \"Keep It Alive\". Hopefully it'll make sense in the end.\n\nThe time constraints definitely manifesting itself in the form of a codebase that's becoming untidy much faster than it normally does.\n\nReally jazzed about Sammy's art, definitely couldn't have gotten as far with the code if I was trying to do art as well!\n\n![LD_Day1.PNG](\/\/\/raw\/53b\/c2\/z\/2b113.png)\n\nBare bones are in place, adding some meat to it tomorrow!\n","title":"Day 1 Progress","wayback_source":[]}