Finally making some progress

I couldn't decide what I wanted to keep alive for the longest time. Then it hit me when I was out for a late night walk looking at the city lights from the bridge. Hope. You've gotta lead this poor spirit through the dark to an exit of light. Certain obstacles will affect their emotional state. I'm going to try to make it so that even when they lose all hope you can continue playing... if you're patient.

Next up is creating the tile map and control mechanisms. Then code up how they respond (or don't respond) depending on state.

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