{"author_link":"\/users\/starkium","author_name":"Starkium","author_uid":"starkium","comments":[],"epoch":1587254670,"event":"LD46","format":"md","ldjam_node_id":197558,"likes":5,"metadata":{"p_key":"140368","p_author":"Starkium","p_authorkey":"1050955","p_urlkey":"356734","p_title":"Couldn't resist any longer...","p_cat":"LDJam ","p_event":"LD46","p_time":"1587254670","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1050955","us_name":"Starkium","us_username":"starkium","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":50955,"body":"started trying my hand at some of the old school texturing. I've got hard normals being calculated in the material itself instead of having to model out everything I want. I'll go back and make models when I can though.\n\n![HighresScreenshot00002.png](\/\/\/raw\/b07\/c\/z\/2b1a9.png)","comments":0,"created":"2020-04-19T00:02:34Z","files":[],"files-timestamp":0,"id":197558,"love":5,"love-timestamp":"2020-04-19T12:21:55Z","meta":[],"modified":"2020-04-19T12:21:55Z","name":"Couldn't resist any longer...","node-timestamp":"2020-04-19T00:04:30Z","parent":193264,"parents":[1,5,9,176557,193264],"path":"\/events\/ludum-dare\/46\/somebodys-hero\/couldnt-resist-any-longer","published":"2020-04-19T00:04:30Z","scope":"public","slug":"couldnt-resist-any-longer","subsubtype":"","subtype":"","type":"post","version":566077},"node_metadata":{"n_key":"197558","n_urlkey":"356734","n_parent":"193264","n_path":"\/events\/ludum-dare\/46\/somebodys-hero\/couldnt-resist-any-longer","n_slug":"couldnt-resist-any-longer","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"50955","n_created":"1587254554","n_modified":"1587298915","n_version":"566077","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/somebodys-hero\/couldnt-resist-any-longer","text":"started trying my hand at some of the old school texturing. I've got hard normals being calculated in the material itself instead of having to model out everything I want. I'll go back and make models when I can though.\n\n![HighresScreenshot00002.png](\/\/\/raw\/b07\/c\/z\/2b1a9.png)","title":"Couldn't resist any longer...","wayback_source":[]}