Halfway point

Halfway through the Compo, and I like where I am. Most of the gameplay is done, despite how it may look. Entirely menu-driven. Now I just need a neat terminal, a nice way to display tooltips, a dynamic an interesting spaceship model with lots of cute little spacemen, and menus and win cons and scores.

I wonder which of those things wont get done? Only one way to find out.

halfway.png