{"author_link":"\/users\/casual-dutchman","author_name":"Casual Dutchman","author_uid":"casual-dutchman","comments":[],"epoch":1587261462,"event":"LD46","format":"md","ldjam_node_id":197667,"likes":22,"metadata":{"p_key":"140431","p_author":"Casual Dutchman","p_authorkey":"1083945","p_urlkey":"356798","p_title":"Experimenting","p_cat":"LDJam ","p_event":"LD46","p_time":"1587261462","p_likes":"22","p_comments":"0","p_status":"WAYBACK","us_key":"1083945","us_name":"Casual Dutchman","us_username":"casual-dutchman","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":2,"author":83945,"body":"![update_1.png](\/\/\/raw\/9e7\/41\/z\/2b211.png)\n\n## Hello Everyone! Time for another Ludum Dare!\n\nAs soon as I read what the theme what, an idea popped in my mind. The idea is very small: You find a cube, you need to keep it alive. If his live depletes, you lose! When his live is restored, you win! Very simple to program.\n\nFor this jam, I wanted to focus more on art and experiment with **Unity's HDRP**. I tried for a day and have to say, I am really proud of the results. My nature is programming, so fancy shaders and post processing effects are kind of new to me. \n***For the next day, I will focus on procedural clutter, like grass, bushes, rocks and stuff.*** The basic theme logic will also be implemented. Hold something with a depleting progress bar. with win and lose states. Then I can focus on sounds for the last day. \n\nHere are some screenshots of what the game currently looks like. No theme gameplay has been implemented.\n### I hope you can provide with some feedback, that would be cool\nUse the comments below, or go to [My Twitter](https:\/\/twitter.com\/Casualdutchman).\n\n![update_1_a.png](\/\/\/raw\/9e7\/41\/z\/2b21b.png)\n![update_1_b.png](\/\/\/raw\/9e7\/41\/z\/2b21c.png)\n![update_1_c.png](\/\/\/raw\/9e7\/41\/z\/2b21d.png)\n![update_1_d.png](\/\/\/raw\/9e7\/41\/z\/2b22d.png)\n\n- ~~Infinite World~~\n- ~~Procedural Tree~~\n- Procedural Grass\n- Procedural Bushes\n- Procedural Rocks\n- Sounds\n- Cube with live\n- Orbs to feed the cube\n- Win and lose state","comments":1,"comments-timestamp":"2020-04-19T02:17:16Z","created":"2020-04-19T01:23:24Z","files":[],"files-timestamp":0,"id":197667,"love":22,"love-timestamp":"2020-04-19T12:22:09Z","meta":[],"modified":"2020-04-19T12:22:09Z","name":"Experimenting","node-timestamp":"2020-04-19T01:57:42Z","parent":197164,"parents":[1,5,9,176557,197164],"path":"\/events\/ludum-dare\/46\/the-cube\/experimenting","published":"2020-04-19T01:57:42Z","scope":"public","slug":"experimenting","subsubtype":"","subtype":"","type":"post","version":566488},"node_metadata":{"n_key":"197667","n_urlkey":"356798","n_parent":"197164","n_path":"\/events\/ludum-dare\/46\/the-cube\/experimenting","n_slug":"experimenting","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"83945","n_created":"1587259404","n_modified":"1587298929","n_version":"566488","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/the-cube\/experimenting","text":"![update_1.png](\/\/\/raw\/9e7\/41\/z\/2b211.png)\n\n## Hello Everyone! Time for another Ludum Dare!\n\nAs soon as I read what the theme what, an idea popped in my mind. The idea is very small: You find a cube, you need to keep it alive. If his live depletes, you lose! When his live is restored, you win! Very simple to program.\n\nFor this jam, I wanted to focus more on art and experiment with **Unity's HDRP**. I tried for a day and have to say, I am really proud of the results. My nature is programming, so fancy shaders and post processing effects are kind of new to me. \n***For the next day, I will focus on procedural clutter, like grass, bushes, rocks and stuff.*** The basic theme logic will also be implemented. Hold something with a depleting progress bar. with win and lose states. Then I can focus on sounds for the last day. \n\nHere are some screenshots of what the game currently looks like. No theme gameplay has been implemented.\n### I hope you can provide with some feedback, that would be cool\nUse the comments below, or go to [My Twitter](https:\/\/twitter.com\/Casualdutchman).\n\n![update_1_a.png](\/\/\/raw\/9e7\/41\/z\/2b21b.png)\n![update_1_b.png](\/\/\/raw\/9e7\/41\/z\/2b21c.png)\n![update_1_c.png](\/\/\/raw\/9e7\/41\/z\/2b21d.png)\n![update_1_d.png](\/\/\/raw\/9e7\/41\/z\/2b22d.png)\n\n- ~~Infinite World~~\n- ~~Procedural Tree~~\n- Procedural Grass\n- Procedural Bushes\n- Procedural Rocks\n- Sounds\n- Cube with live\n- Orbs to feed the cube\n- Win and lose state","title":"Experimenting","wayback_source":[]}