{"author_link":"\/users\/meelo","author_name":"meelo","author_uid":"meelo","comments":[],"epoch":1587265849,"event":"LD46","format":"md","ldjam_node_id":197745,"likes":4,"metadata":{"p_key":"140472","p_author":"meelo","p_authorkey":"1186937","p_urlkey":"356839","p_title":"Square Loves Circle!","p_cat":"LDJam ","p_event":"LD46","p_time":"1587265849","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1186937","us_name":"meelo","us_username":"meelo","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":186937,"body":"![Untitled.png](\/\/\/raw\/93a\/d2\/z\/2b278.png)\n\nI'm a bit ashamed to say that this may be the best looking game I've ever made. Yeah, most of the things are rectangles and the main thing that isn't is just a circle with a crappy face drawn on it, but at least the colors would require more than 3 bits to specify - that's progress for me! If we all agree to say that this is \"charming and minimalist\" instead of \"bad\", I think we'll get along just fine. But, hey, I'm a crazy person who likes to write physics engines from scratch and all that is going great, save for a few whoopsies that are now debugged - and I've got a nice 2 minute loop of background music that seems to work really well (and, hopefully, will convince anyone who plays to go with the interpretation of the graphics as minimalist).","comments":0,"created":"2020-04-19T03:03:06Z","files":[],"files-timestamp":0,"id":197745,"love":4,"love-timestamp":"2020-04-19T03:46:24Z","meta":[],"modified":"2020-04-19T03:46:24Z","name":"Square Loves Circle!","node-timestamp":"2020-04-19T03:10:49Z","parent":194815,"parents":[1,5,9,176557,194815],"path":"\/events\/ludum-dare\/46\/square-loves-circle\/square-loves-circle","published":"2020-04-19T03:10:49Z","scope":"public","slug":"square-loves-circle","subsubtype":"","subtype":"","type":"post","version":566672},"node_metadata":{"n_key":"197745","n_urlkey":"356839","n_parent":"194815","n_path":"\/events\/ludum-dare\/46\/square-loves-circle\/square-loves-circle","n_slug":"square-loves-circle","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"186937","n_created":"1587265386","n_modified":"1587267984","n_version":"566672","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/square-loves-circle\/square-loves-circle","text":"![Untitled.png](\/\/\/raw\/93a\/d2\/z\/2b278.png)\n\nI'm a bit ashamed to say that this may be the best looking game I've ever made. Yeah, most of the things are rectangles and the main thing that isn't is just a circle with a crappy face drawn on it, but at least the colors would require more than 3 bits to specify - that's progress for me! If we all agree to say that this is \"charming and minimalist\" instead of \"bad\", I think we'll get along just fine. But, hey, I'm a crazy person who likes to write physics engines from scratch and all that is going great, save for a few whoopsies that are now debugged - and I've got a nice 2 minute loop of background music that seems to work really well (and, hopefully, will convince anyone who plays to go with the interpretation of the graphics as minimalist).","title":"Square Loves Circle!","wayback_source":[]}