{"author_link":"\/users\/celticlord","author_name":"Celticlord","author_uid":"celticlord","comments":[],"epoch":1587266940,"event":"LD46","format":"md","ldjam_node_id":197766,"likes":6,"metadata":{"p_key":"140484","p_author":"Celticlord","p_authorkey":"1130144","p_urlkey":"356851","p_title":"Programming first, artwork later","p_cat":"LDJam ","p_event":"LD46","p_time":"1587266940","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1130144","us_name":"Celticlord","us_username":"celticlord","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":130144,"body":"The problem with filling in the artwork later is you have nothing pleasant to show until the end. My game is just squares with text inside describing what the asset is. Does anyone else do a similar approach?","comments":3,"comments-timestamp":"2020-04-19T04:11:16Z","created":"2020-04-19T03:27:21Z","files":[],"files-timestamp":0,"id":197766,"love":6,"love-timestamp":"2020-04-19T04:54:50Z","meta":[],"modified":"2020-04-19T04:54:50Z","name":"Programming first, artwork later","node-timestamp":"2020-04-19T03:29:00Z","parent":194881,"parents":[1,5,9,176557,194881],"path":"\/events\/ludum-dare\/46\/keep-it-alive-59\/programming-first-artwork-later","published":"2020-04-19T03:29:00Z","scope":"public","slug":"programming-first-artwork-later","subsubtype":"","subtype":"","type":"post","version":566712},"node_metadata":{"n_key":"197766","n_urlkey":"356851","n_parent":"194881","n_path":"\/events\/ludum-dare\/46\/keep-it-alive-59\/programming-first-artwork-later","n_slug":"programming-first-artwork-later","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"130144","n_created":"1587266841","n_modified":"1587272090","n_version":"566712","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/keep-it-alive-59\/programming-first-artwork-later","text":"The problem with filling in the artwork later is you have nothing pleasant to show until the end. My game is just squares with text inside describing what the asset is. Does anyone else do a similar approach?","title":"Programming first, artwork later","wayback_source":[]}