{"author_link":"\/users\/brenan","author_name":"Brenan","author_uid":"brenan","comments":[],"epoch":1587274513,"event":"LD46","format":"md","ldjam_node_id":197879,"likes":8,"metadata":{"p_key":"140544","p_author":"Brenan","p_authorkey":"1184652","p_urlkey":"356911","p_title":"Tumbleweed #2 : Gameplay dev VS Level builder","p_cat":"LDJam ","p_event":"LD46","p_time":"1587274513","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1184652","us_name":"Brenan","us_username":"brenan","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":184652,"body":"As said in our first devlog (https:\/\/ldjam.com\/events\/ludum-dare\/46\/$186372\/tumbleweed-1-first-day-devlog), the team is composed of artists, a level builder and I, a gampeplay dev.\n\n\nIn tumbleweed we want the player to carry its tumbleweed with only wind zones to push it. I started on a very ugly map with blocks only, coding wind volumes, while the level builder worked with the artists to make a first preview of the final graphics.\n\nWhen the gameplay basics where done, the  character was imported into beautiful map, and it gives this awesome contrast between gameplay map and a final map !\n\n![Annotation 2020-04-19 072138.png](\/\/\/raw\/c41\/d2\/z\/2b2f1.png)","comments":0,"created":"2020-04-19T05:28:14Z","files":[],"files-timestamp":0,"id":197879,"love":8,"love-timestamp":"2020-04-30T04:37:05Z","meta":[],"modified":"2020-04-30T04:37:05Z","name":"Tumbleweed #2 : Gameplay dev VS Level builder","node-timestamp":"2020-04-19T05:35:13Z","parent":186372,"parents":[1,5,9,176557,186372],"path":"\/events\/ludum-dare\/46\/tumbleweed\/tumbleweed-2-gameplay-dev-vs-level-builder","published":"2020-04-19T05:35:13Z","scope":"public","slug":"tumbleweed-2-gameplay-dev-vs-level-builder","subsubtype":"","subtype":"","type":"post","version":567050},"node_metadata":{"n_key":"197879","n_urlkey":"356911","n_parent":"186372","n_path":"\/events\/ludum-dare\/46\/tumbleweed\/tumbleweed-2-gameplay-dev-vs-level-builder","n_slug":"tumbleweed-2-gameplay-dev-vs-lev","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"184652","n_created":"1587274094","n_modified":"1588221425","n_version":"567050","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/tumbleweed\/tumbleweed-2-gameplay-dev-vs-level-builder","text":"As said in our first devlog (https:\/\/ldjam.com\/events\/ludum-dare\/46\/$186372\/tumbleweed-1-first-day-devlog), the team is composed of artists, a level builder and I, a gampeplay dev.\n\n\nIn tumbleweed we want the player to carry its tumbleweed with only wind zones to push it. I started on a very ugly map with blocks only, coding wind volumes, while the level builder worked with the artists to make a first preview of the final graphics.\n\nWhen the gameplay basics where done, the  character was imported into beautiful map, and it gives this awesome contrast between gameplay map and a final map !\n\n![Annotation 2020-04-19 072138.png](\/\/\/raw\/c41\/d2\/z\/2b2f1.png)","title":"Tumbleweed #2 : Gameplay dev VS Level builder","wayback_source":[]}