End of the Second Night!
It turns out after our first full day of working on the game we've learned a few things. Mostly that networking always takes significantly longer than expected. I'm grateful that there are so many free 3D assets we can use to save time, it's definitely not our strong suit.
But we've got multiplayer robots
and some neat aiming mechanics 
P.S., if you've got any tips or best practices for squeezing more performance out of Mirror in Unity go ahead and @ me :smile:
