{"author_name":"RealityCheck","cat":"LD #33","comments":[],"epoch":1440382560,"likes":1,"metadata":{"p_key":"14062","p_author":"RealityCheck","p_authorkey":"44504","p_urlkey":"49323","p_title":"So Close\u2026 Yet, So Far\u2026","p_cat":"LD #33","p_event":"LD33","p_time":"1440382560","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"44504","us_name":"RealityCheck","us_username":"\/author\/realitycheck\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Well, I wasted pretty much the first day doing graphics for the game, which I generally stink at. Wrote the code like a madman today, and I almost made it in the end. A few features wasn&#8217;t gonna make it, but it was almost a game at the end.<\/p>\n <p>However, I would&#8217;ve needed 2 more hours to submit. That and one game breaking bug forces me to drop out of the compo. Gonna get some sleep, and hopefully get to work tomorrow (it&#8217;s 4AM here). Then, there&#8217;s got to be enough energy and brain activity to finish this thing up for the Jam &#8211; so I at least participate.<\/p>\n <p>Better planning next time, and don&#8217;t friggin&#8217; get caught up doing graphics!<\/p>","time":"August 23rd, 2015 9:16 pm","title":"So Close\u2026 Yet, So Far\u2026"}