{"author_link":"\/users\/arakade","author_name":"Arakade","author_uid":"arakade","comments":[],"epoch":1587297965,"event":"LD46","format":"md","ldjam_node_id":198274,"likes":14,"metadata":{"p_key":"140760","p_author":"Arakade","p_authorkey":"1008184","p_urlkey":"357128","p_title":"Dr. Franklyblurter: My poor broken (UVs) heart","p_cat":"LDJam ","p_event":"LD46","p_time":"1587297965","p_likes":"14","p_comments":"0","p_status":"WAYBACK","us_key":"1008184","us_name":"Arakade","us_username":"arakade","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":8184,"body":"Finally ([after my A-level matrix maths blank!](https:\/\/ldjam.com\/events\/ludum-dare\/46\/$196173\/lost-quite-a-lot-of-time-due-to-having-forgotten-my-matrix-maths-from-a-level)) have the mesh moving as it did yesterday but now entirely in Burst.  The hitch?  Blender auto-generated islands for the UV and my using the UV coordinates for wobbling means where islands meet, the mesh disconnects.  Hmm\u2026 I guess redo the UV mapping using a sphere mapping?  I\u2019ll try that next.  Here\u2019s what it looks like broken!\n\n![Wobbly-06-NoiseUsingUVs-badUVs.gif](\/\/\/raw\/8ff\/1\/z\/2b4db.gif)","comments":0,"created":"2020-04-19T12:02:29Z","files":[],"files-timestamp":0,"id":198274,"love":14,"love-timestamp":"2020-04-19T12:55:04Z","meta":[],"modified":"2020-04-19T12:55:04Z","name":"Dr. Franklyblurter: My poor broken (UVs) heart","node-timestamp":"2020-04-19T12:06:05Z","parent":196173,"parents":[1,5,9,176557,196173],"path":"\/events\/ludum-dare\/46\/$196173\/dr-franklyblurter-my-poor-broken-uvs-heart","published":"2020-04-19T12:06:05Z","scope":"public","slug":"dr-franklyblurter-my-poor-broken-uvs-heart","subsubtype":"","subtype":"","type":"post","version":568326},"node_metadata":{"n_key":"198274","n_urlkey":"357128","n_parent":"196173","n_path":"\/events\/ludum-dare\/46\/$196173\/dr-franklyblurter-my-poor-broken-uvs-heart","n_slug":"dr-franklyblurter-my-poor-broken","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"8184","n_created":"1587297749","n_modified":"1587300904","n_version":"568326","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/$196173\/dr-franklyblurter-my-poor-broken-uvs-heart","text":"Finally ([after my A-level matrix maths blank!](https:\/\/ldjam.com\/events\/ludum-dare\/46\/$196173\/lost-quite-a-lot-of-time-due-to-having-forgotten-my-matrix-maths-from-a-level)) have the mesh moving as it did yesterday but now entirely in Burst.  The hitch?  Blender auto-generated islands for the UV and my using the UV coordinates for wobbling means where islands meet, the mesh disconnects.  Hmm\u2026 I guess redo the UV mapping using a sphere mapping?  I\u2019ll try that next.  Here\u2019s what it looks like broken!\n\n![Wobbly-06-NoiseUsingUVs-badUVs.gif](\/\/\/raw\/8ff\/1\/z\/2b4db.gif)","title":"Dr. Franklyblurter: My poor broken (UVs) heart","wayback_source":[]}