{"author_link":"\/users\/jjacobs","author_name":"JJacobs","author_uid":"jjacobs","comments":[],"epoch":1587320583,"event":"LD46","format":"md","ldjam_node_id":198843,"likes":3,"metadata":{"p_key":"141037","p_author":"JJacobs","p_authorkey":"1185358","p_urlkey":"357407","p_title":"Scaling things down","p_cat":"LDJam ","p_event":"LD46","p_time":"1587320583","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1185358","us_name":"JJacobs","us_username":"jjacobs","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":185358,"body":"I had a wonderful idea for a 2D game that I would have loved to made. You are a pirate captain and have to find food, beer and treasure to keep your crew alive and if the crew is unhappy your life might be in danger ;)\nYou can take the steering wheel of the ship and sail around and fire your cannon at other ships.\nSadly, I'm still pretty bad at working with Unity and C#, and my laggy, slow laptop isn't helping either. So i found myself taking way too long on what seemed simple things and of course there was the cursed debugging. :sob: \nI might be able to finish it on time, however, I will not be able to implement all features I'd like and it would be far less than its potential.\n\nSo I have decided to change the gameplan and make it so you are a pirate on the ship and have to keep yourself alive against hordes of enemy pirates. This makes almost all of my code obsolete, but I think this will be easier to achieve. I might finish my old idea later, but not as a part of a jam.\n\nDid I waste 2 valuable days? No, I learned a lot and would still like to revisit the project.\nNow let's hope I can make a simple fighter in just over a day...","comments":0,"created":"2020-04-19T18:08:38Z","files":[],"files-timestamp":0,"id":198843,"love":3,"love-timestamp":"2020-04-19T19:31:14Z","meta":[],"modified":"2020-04-19T19:31:14Z","name":"Scaling things down","node-timestamp":"2020-04-19T18:26:56Z","parent":185359,"parents":[1,5,9,176557,185359],"path":"\/events\/ludum-dare\/46\/keepin-it-arr-live\/scaling-things-down","published":"2020-04-19T18:23:03Z","scope":"public","slug":"scaling-things-down","subsubtype":"","subtype":"","type":"post","version":570698},"node_metadata":{"n_key":"198843","n_urlkey":"357407","n_parent":"185359","n_path":"\/events\/ludum-dare\/46\/keepin-it-arr-live\/scaling-things-down","n_slug":"scaling-things-down","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"185358","n_created":"1587319718","n_modified":"1587324674","n_version":"570698","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/keepin-it-arr-live\/scaling-things-down","text":"I had a wonderful idea for a 2D game that I would have loved to made. You are a pirate captain and have to find food, beer and treasure to keep your crew alive and if the crew is unhappy your life might be in danger ;)\nYou can take the steering wheel of the ship and sail around and fire your cannon at other ships.\nSadly, I'm still pretty bad at working with Unity and C#, and my laggy, slow laptop isn't helping either. So i found myself taking way too long on what seemed simple things and of course there was the cursed debugging. :sob: \nI might be able to finish it on time, however, I will not be able to implement all features I'd like and it would be far less than its potential.\n\nSo I have decided to change the gameplan and make it so you are a pirate on the ship and have to keep yourself alive against hordes of enemy pirates. This makes almost all of my code obsolete, but I think this will be easier to achieve. I might finish my old idea later, but not as a part of a jam.\n\nDid I waste 2 valuable days? No, I learned a lot and would still like to revisit the project.\nNow let's hope I can make a simple fighter in just over a day...","title":"Scaling things down","wayback_source":[]}