Filicide is done!

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My compo submission "Filicide" is done and off to friends and family for testing. With five hours to spare, I'll have enough time to fix any bugs they find and address any concerns before the time comes. I want to say that being away from game development for the last three years has apparently made me a lot more focused when it comes to scope. Filicide was a concept I came up with before going to bed the night of the theme reveal and was surprisingly compact in its scope, considering my previous projects barely had any mechanics to them, let alone a full narrative. They were more like toys, than games; but this I am proud to call a full game. It may not be the deepest or complex narrative, nor the most engaging mechanically, but I was smiling while putting in the final screen, which is more than I can say for any of yester-year's projects.

I'd love it if you try it out when voting becomes available. It's a bit morbid at times, but it's hopefully a new experience for some of you.