{"author_link":"\/users\/chaotikza","author_name":"chaotikza","author_uid":"chaotikza","comments":[],"epoch":1587331368,"event":"LD46","format":"md","ldjam_node_id":199292,"likes":6,"metadata":{"p_key":"141229","p_author":"chaotikza","p_authorkey":"1001895","p_urlkey":"357600","p_title":"Grove Guardian: Day 2 Progress","p_cat":"LDJam ","p_event":"LD46","p_time":"1587331368","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1001895","us_name":"chaotikza","us_username":"chaotikza","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":3,"author":1895,"body":"We're calling it a day for Day 2!\n\nAt this point I'm comfortable calling it a game:\n - You can win by casting the spell of Nature Mastery.\n - You can lose by dying of hunger.\n - You have a boring core game loop of collecting seeds and eating (maybe supplemented with some fun Conway experiments).\n\nWe've also got the performance issue nearly completely eliminated now (from 800% of our frame CPU budget, down to 200%).\n\nHere's a short clip showing the Conway simulation in action:\n![ld46_3.gif](\/\/\/raw\/767\/z\/2be14.gif)","comments":0,"created":"2020-04-19T21:20:16Z","files":[],"files-timestamp":0,"id":199292,"love":6,"love-timestamp":"2020-04-19T21:38:03Z","meta":[],"modified":"2020-04-19T21:38:03Z","name":"Grove Guardian: Day 2 Progress","node-timestamp":"2020-04-19T21:22:48Z","parent":192327,"parents":[1,5,9,176557,192327],"path":"\/events\/ludum-dare\/46\/grove-guardian-1\/grove-guardian-day-2-progress","published":"2020-04-19T21:22:48Z","scope":"public","slug":"grove-guardian-day-2-progress","subsubtype":"","subtype":"","type":"post","version":572842},"node_metadata":{"n_key":"199292","n_urlkey":"357600","n_parent":"192327","n_path":"\/events\/ludum-dare\/46\/grove-guardian-1\/grove-guardian-day-2-progress","n_slug":"grove-guardian-day-2-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1895","n_created":"1587331216","n_modified":"1587332283","n_version":"572842","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/grove-guardian-1\/grove-guardian-day-2-progress","text":"We're calling it a day for Day 2!\n\nAt this point I'm comfortable calling it a game:\n - You can win by casting the spell of Nature Mastery.\n - You can lose by dying of hunger.\n - You have a boring core game loop of collecting seeds and eating (maybe supplemented with some fun Conway experiments).\n\nWe've also got the performance issue nearly completely eliminated now (from 800% of our frame CPU budget, down to 200%).\n\nHere's a short clip showing the Conway simulation in action:\n![ld46_3.gif](\/\/\/raw\/767\/z\/2be14.gif)","title":"Grove Guardian: Day 2 Progress","wayback_source":[]}