Oh man...

So sleeping late last night was a baaaad idea. Woke up late and felt really woozy.... Looks like an early night for me tonight.

Making some, albeit little progress but it's progress nonetheless. I didn't expect to pull out anything amazing since I am solo and can't do graphics or sound.

Implemented items and ghost spawning. You can now pick up and deliver those items!

2020-04-19_22-32-23.gif

What I have left: * npc behaviour * implement and lose state * add menu * implement basic scoring system * add animated player sprite * add tilemap bacground of some kind * add basic sounds * work on screenshots for splashpage

a little lessons learned log on current progress, for myself should I decided to do this again in the future: * Make sure to clear up other priorities before commiting to this * Always get a good night sleep; staying up all night isn't worth it anymore irregardless of the reason * It took time to find relevant assets, and they're still not exactly fit for purpose. Finding sprites of miscellaneous object took longer than it should have. After this jam I should consider learning how to make sprite art. Audio will have to be done (unfortunately) later. * The jam isn't long, the time allocated is even less than what you get for project irl. Expect games to have the simplest of loops. If fact, the simpler the better and then break down every single task - I generally work better if I can see a list of things to do * Struggled quite a bit trying to place interables within player's viewing frustrum. Current implementation is a hack, need to look into it more in future