{"author_link":"\/users\/zeroji","author_name":"Zeroji","author_uid":"zeroji","comments":[],"epoch":1587333404,"event":"LD46","format":"md","ldjam_node_id":199371,"likes":1,"metadata":{"p_key":"141254","p_author":"Zeroji","p_authorkey":"1193032","p_urlkey":"357625","p_title":"Week-end progress update..","p_cat":"LDJam ","p_event":"LD46","p_time":"1587333404","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1193032","us_name":"Zeroji","us_username":"zeroji","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":193032,"body":"Here's what I got so far:\n\n![Short gif of progress update](\/\/\/raw\/802\/f2\/z\/2bf3d.gif)\n\nProcedural generation of map, AI pathfinding its way through it, and AI combat.. Now I just need to implement the core mechanics of the game! :face_palm: \n\nMain gameplay element is that you have to fill the chests with enough stuff to keep that blob alive","comments":0,"created":"2020-04-19T21:51:42Z","files":[],"files-timestamp":0,"id":199371,"love":1,"love-timestamp":"2020-04-19T22:18:20Z","meta":[],"modified":"2020-04-19T22:18:20Z","name":"Week-end progress update..","node-timestamp":"2020-04-19T21:56:44Z","parent":193037,"parents":[1,5,9,176557,193037],"path":"\/events\/ludum-dare\/46\/dungeon-furnisher\/week-end-progress-update","published":"2020-04-19T21:56:44Z","scope":"public","slug":"week-end-progress-update","subsubtype":"","subtype":"","type":"post","version":573361},"node_metadata":{"n_key":"199371","n_urlkey":"357625","n_parent":"193037","n_path":"\/events\/ludum-dare\/46\/dungeon-furnisher\/week-end-progress-update","n_slug":"week-end-progress-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"193032","n_created":"1587333102","n_modified":"1587334700","n_version":"573361","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/dungeon-furnisher\/week-end-progress-update","text":"Here's what I got so far:\n\n![Short gif of progress update](\/\/\/raw\/802\/f2\/z\/2bf3d.gif)\n\nProcedural generation of map, AI pathfinding its way through it, and AI combat.. Now I just need to implement the core mechanics of the game! :face_palm: \n\nMain gameplay element is that you have to fill the chests with enough stuff to keep that blob alive","title":"Week-end progress update..","wayback_source":[]}